![Smile :)](./images/smilies/icon_smile.gif)
Search found 49 matches
- Fri Jun 14, 2024 5:19 pm
- Forum: Mapping
- Topic: MH-XV-AmericanSuburbsDaylight
- Replies: 3
- Views: 97
Re: MH-XV-AmericanSuburbsDaylight
Cool to see another remix of my map ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Jan 29, 2024 11:07 am
- Forum: Tools and Programs
- Topic: 7zip plugin for open/extract UMOD
- Replies: 18
- Views: 2728
Re: 7zip plugin for open/extract UMOD
I got this working on Linux by installing the windows version (7z2301-x64) through bottles, made the Codecs folder in the installed path and dropped the DLLs. Now able to extract umods on Linux ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Sun Oct 22, 2023 8:46 am
- Forum: Mapping
- Topic: DM-CthonicTemple
- Replies: 13
- Views: 935
Re: DM-CthonicTemple
Thank you all for the nice comments, it's very much appreciated ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Thu Oct 12, 2023 9:00 pm
- Forum: Mapping
- Topic: DM-CthonicTemple
- Replies: 13
- Views: 935
- Thu Oct 12, 2023 5:53 pm
- Forum: Mapping
- Topic: DM-CthonicTemple
- Replies: 13
- Views: 935
DM-CthonicTemple
Hello, Started this level back in 2021 and have worked on it on and off for a while and pretty much finished it back in the beginning of this year and haven't touched it since, so I figured it was time to release it. There's a BSP error sometimes underwater, but I can't find any solution to it and i...
- Wed Sep 14, 2022 7:29 pm
- Forum: Mapping
- Topic: DM-Long Forgotten (RELEASED)
- Replies: 14
- Views: 754
Re: DM-Long Forgotten (RELEASED)
Great work, I really like the lift and the texture work
I look forward to your next one ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Sun Sep 04, 2022 1:48 pm
- Forum: Mapping
- Topic: DM-Long Forgotten (RELEASED)
- Replies: 14
- Views: 754
Re: DM-Long Forgotten (WIP)
Looks cool! I look forward to trying it out.
If want to make a fitting skybox, you could try out using the tutorial in my signature.
If want to make a fitting skybox, you could try out using the tutorial in my signature.
- Wed Jul 20, 2022 9:36 pm
- Forum: Mapping
- Topic: DM-AmericanSuburbs [FINAL]
- Replies: 58
- Views: 3474
Re: DM-AmericanSuburbs [FINAL]
Like I mentioned it's very much a balance in terms of BSP. I don't think I can avoid them given how many brushes there are. I could fix that one, and then 2 others pop up somewhere else. I'd much rather have them at the edge of the map, where there's no real point in going than in some place where y...
- Wed Jul 20, 2022 7:29 pm
- Forum: Mapping
- Topic: Tutorial: Making cubemaps / skyboxes using Google Earth
- Replies: 0
- Views: 988
Tutorial: Making cubemaps / skyboxes using Google Earth
Been looking for a way to get good and natural looking skyboxes for a while and found a good way of using Google Earth to create 6 images corresponding to each face of a cube. You can follow below, or download the PDF at the bottom. Using Google Earth to create Cubemaps / Skybox Using this website a...
- Wed Jul 20, 2022 4:17 pm
- Forum: Mapping
- Topic: DM-AmericanSuburbs [FINAL]
- Replies: 58
- Views: 3474
Re: DM-AmericanSuburbs [BETA]
Sorry for the long wait. Been fiddling with ways to create decent landscape for the skybox as Skerion suggested. Tried messing around with World Machine to create something, but it took a long time to get results I didn't feel were all that good, and would have to spend even more time to get to look...
- Sat Apr 23, 2022 4:55 pm
- Forum: Mapping
- Topic: DM-AmericanSuburbs [FINAL]
- Replies: 58
- Views: 3474
Re: DM-Suburbs
Alright, here goes the first beta of the map. I renamed the map to American Suburbs, as I think that accurately describes the map and isn't as hard to remember as cul-de-sac. It should be pretty complete and the bots are pretty competent on the map. I don't think there are any major BSP errors, but ...
- Tue Mar 22, 2022 8:13 pm
- Forum: Mapping
- Topic: import of custom meshes to UT with masked texture
- Replies: 1
- Views: 146
import of custom meshes to UT with masked texture
If I have a mesh that needs to use a masked texture, is there any code I can define in the class that will set the texture as masked on import?
- Sun Mar 13, 2022 12:50 pm
- Forum: Mapping
- Topic: DM-[NK]NorthArcticTown
- Replies: 19
- Views: 1249
Re: DM-[NK]NorthArcticTown
Download link seems to be broken? Also for the DM-[NES]Flat ![Sad :(](./images/smilies/icon_sad.gif)
![Sad :(](./images/smilies/icon_sad.gif)
- Sun Mar 13, 2022 12:28 pm
- Forum: Mapping
- Topic: DM-AmericanSuburbs [FINAL]
- Replies: 58
- Views: 3474
Re: DM-Suburbs
I never released the map, as I'm still working on it. I had a bunch of surrounding houses that I ended up adding a bunch of details to. They were originally just meant as backdrop, but they add a nice feeling of getting a little lost in this neighbourhood, so I'm expanding it to make sure there's a ...
- Sun Feb 07, 2021 9:23 am
- Forum: Mapping
- Topic: DM-AmericanSuburbs [FINAL]
- Replies: 58
- Views: 3474
Re: DM-Suburbs
How's the bot pathing? It's alright so far, though the bots don't go on the roofs or over the hedges (yet). In passing I would point out that there is already a map called DM-Suburbs. Thanks for the heads up. I'll change it to Cul-De-Sac instead. Looks awesome. I like all the trees looks great. Are...