Search found 49 matches

by Novaeon
Fri Jun 14, 2024 5:19 pm
Forum: Mapping
Topic: MH-XV-AmericanSuburbsDaylight
Replies: 3
Views: 97

Re: MH-XV-AmericanSuburbsDaylight

Cool to see another remix of my map :)
by Novaeon
Mon Jan 29, 2024 11:07 am
Forum: Tools and Programs
Topic: 7zip plugin for open/extract UMOD
Replies: 18
Views: 2728

Re: 7zip plugin for open/extract UMOD

I got this working on Linux by installing the windows version (7z2301-x64) through bottles, made the Codecs folder in the installed path and dropped the DLLs. Now able to extract umods on Linux :)
by Novaeon
Sun Oct 22, 2023 8:46 am
Forum: Mapping
Topic: DM-CthonicTemple
Replies: 13
Views: 935

Re: DM-CthonicTemple

Thank you all for the nice comments, it's very much appreciated :)
by Novaeon
Thu Oct 12, 2023 9:00 pm
Forum: Mapping
Topic: DM-CthonicTemple
Replies: 13
Views: 935

Re: DM-CthonicTemple

EvilGrins wrote: Thu Oct 12, 2023 8:52 pm I may've missed it but I didn't see any jump-boots anywhere...
Image
...begging the question of how does one get to that amplifier up there.
There's a secret passage that leads to a drop through the ceiling ;)
by Novaeon
Thu Oct 12, 2023 5:53 pm
Forum: Mapping
Topic: DM-CthonicTemple
Replies: 13
Views: 935

DM-CthonicTemple

Hello, Started this level back in 2021 and have worked on it on and off for a while and pretty much finished it back in the beginning of this year and haven't touched it since, so I figured it was time to release it. There's a BSP error sometimes underwater, but I can't find any solution to it and i...
by Novaeon
Wed Sep 14, 2022 7:29 pm
Forum: Mapping
Topic: DM-Long Forgotten (RELEASED)
Replies: 14
Views: 754

Re: DM-Long Forgotten (RELEASED)

Great work, I really like the lift and the texture work :) I look forward to your next one :)
by Novaeon
Sun Sep 04, 2022 1:48 pm
Forum: Mapping
Topic: DM-Long Forgotten (RELEASED)
Replies: 14
Views: 754

Re: DM-Long Forgotten (WIP)

Looks cool! I look forward to trying it out.

If want to make a fitting skybox, you could try out using the tutorial in my signature.
by Novaeon
Wed Jul 20, 2022 9:36 pm
Forum: Mapping
Topic: DM-AmericanSuburbs [FINAL]
Replies: 58
Views: 3474

Re: DM-AmericanSuburbs [FINAL]

Like I mentioned it's very much a balance in terms of BSP. I don't think I can avoid them given how many brushes there are. I could fix that one, and then 2 others pop up somewhere else. I'd much rather have them at the edge of the map, where there's no real point in going than in some place where y...
by Novaeon
Wed Jul 20, 2022 7:29 pm
Forum: Mapping
Topic: Tutorial: Making cubemaps / skyboxes using Google Earth
Replies: 0
Views: 988

Tutorial: Making cubemaps / skyboxes using Google Earth

Been looking for a way to get good and natural looking skyboxes for a while and found a good way of using Google Earth to create 6 images corresponding to each face of a cube. You can follow below, or download the PDF at the bottom. Using Google Earth to create Cubemaps / Skybox Using this website a...
by Novaeon
Wed Jul 20, 2022 4:17 pm
Forum: Mapping
Topic: DM-AmericanSuburbs [FINAL]
Replies: 58
Views: 3474

Re: DM-AmericanSuburbs [BETA]

Sorry for the long wait. Been fiddling with ways to create decent landscape for the skybox as Skerion suggested. Tried messing around with World Machine to create something, but it took a long time to get results I didn't feel were all that good, and would have to spend even more time to get to look...
by Novaeon
Sat Apr 23, 2022 4:55 pm
Forum: Mapping
Topic: DM-AmericanSuburbs [FINAL]
Replies: 58
Views: 3474

Re: DM-Suburbs

Alright, here goes the first beta of the map. I renamed the map to American Suburbs, as I think that accurately describes the map and isn't as hard to remember as cul-de-sac. It should be pretty complete and the bots are pretty competent on the map. I don't think there are any major BSP errors, but ...
by Novaeon
Tue Mar 22, 2022 8:13 pm
Forum: Mapping
Topic: import of custom meshes to UT with masked texture
Replies: 1
Views: 146

import of custom meshes to UT with masked texture

If I have a mesh that needs to use a masked texture, is there any code I can define in the class that will set the texture as masked on import?
by Novaeon
Sun Mar 13, 2022 12:50 pm
Forum: Mapping
Topic: DM-[NK]NorthArcticTown
Replies: 19
Views: 1249

Re: DM-[NK]NorthArcticTown

Download link seems to be broken? Also for the DM-[NES]Flat :(
by Novaeon
Sun Mar 13, 2022 12:28 pm
Forum: Mapping
Topic: DM-AmericanSuburbs [FINAL]
Replies: 58
Views: 3474

Re: DM-Suburbs

I never released the map, as I'm still working on it. I had a bunch of surrounding houses that I ended up adding a bunch of details to. They were originally just meant as backdrop, but they add a nice feeling of getting a little lost in this neighbourhood, so I'm expanding it to make sure there's a ...
by Novaeon
Sun Feb 07, 2021 9:23 am
Forum: Mapping
Topic: DM-AmericanSuburbs [FINAL]
Replies: 58
Views: 3474

Re: DM-Suburbs

How's the bot pathing? It's alright so far, though the bots don't go on the roofs or over the hedges (yet). In passing I would point out that there is already a map called DM-Suburbs. Thanks for the heads up. I'll change it to Cul-De-Sac instead. Looks awesome. I like all the trees looks great. Are...