Nice!
Awesome to see people getting back to oldschool mapping.
Greetz, P
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Search found 41 matches
- Mon Apr 05, 2021 8:00 pm
- Forum: Mapping
- Topic: Spring cleaning, happy Easter
- Replies: 20
- Views: 1784
- Fri Jan 12, 2018 10:10 am
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
Re: DM-Circlepit beta
Oh yeah, I totally forgot about the alignement of the planks. You are right, it's just a few clicks.. And the movers.. As the creater of the map I know where the movers are, but I didn't think about the fact that new players don't. :ironic2: Anyway, I'll keep it finished as it is. Glad you like it! ...
- Wed Jan 10, 2018 9:56 pm
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
Re: DM-Circlepit beta
Okay guys, I'd call this one finished. - added the minigun beneath the UDamage, action is much more widespread now - replaced the big ramp with some wooden planks - added trims to borders and some more details - changed the title /serverlist name to DM-Circlepit Download here: http://rw-textures.squ...
- Fri Dec 22, 2017 1:24 pm
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
Re: DM-Circlepit beta
Third beta: - movers do move faster now - shield swapped with thighs - no playerstarts in low area /no loger next to rocketlauncher - deleted unnecessary jumpspots for botpathing - ambient sounds for atmosphere - a new lift in the udamage room to allow liftjumping from the lowest level Here's the do...
- Thu Dec 21, 2017 11:53 am
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
Re: DM-Circlepit beta
Yes, so far I'm doing fine. It's been a long seven years, that's for sure. I just turned 30 like a month ago, I'm getting old.. :tongue: Scince levelart for UE3/4 got so complex and I don't master any 3d-software besides UnrealEditor, I focused myself more on digital photography and texture creation...
- Wed Dec 20, 2017 4:06 pm
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
Re: DM-Circlepit beta
Oh wow, I didn't assume anyone would remember this one. To be honest I didn't make any changes scince I showed this beta for the first time. I just wanted to post it again and hear some new opinions, scince it seems there are quite a few new mappers and players around here these days. OT: I see you ...
- Wed Dec 20, 2017 3:51 pm
- Forum: Mapping
- Topic: DM-Circlepit beta
- Replies: 18
- Views: 3723
DM-Circlepit beta
Hi there, I started a small dm-map a few years ago, DM-Circlepit. Haven't made any changes for years, but I want to share it again with you fellow UT players. Visually wise it looks pretty much similar everywhere, I focused more on the layout in this map. Also bot pathing doesn't work well, it's bet...
- Tue Dec 19, 2017 12:16 pm
- Forum: Coding, Scripting
- Topic: bDropDetail (???)
- Replies: 6
- Views: 1566
Re: bDropDetail (???)
So it does exactly what I thought it would do..
That's awesome.
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![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
That's awesome.
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- Mon Dec 18, 2017 2:01 pm
- Forum: Coding, Scripting
- Topic: bDropDetail (???)
- Replies: 6
- Views: 1566
Re: bDropDetail (???)
I think it has to do with performance. Not sure, maybe it has to do with the "min desired framerate" you can set within the game..? In this case my guess is bDropDetail turns true when the framerate is too low. Then it reduces graphics effects to keep the framerate high. In your case it de...
- Mon Dec 18, 2017 12:20 pm
- Forum: General Discussions
- Topic: New mappers class?
- Replies: 39
- Views: 6112
Re: New mappers class?
Yeah, I remember those often quoted DavidM-tutorials quite well, some very basic but important tips for UE1.
Someone should remake them. But on the other hand.. how many new UE1 mappers are out there today?
Someone should remake them. But on the other hand.. how many new UE1 mappers are out there today?
- Sun Mar 29, 2015 12:01 pm
- Forum: Tools and Programs
- Topic: Unreal Editor not working
- Replies: 6
- Views: 1672
Re: Unreal Editor not working
To get rid of the blank screen go "view -> viewports -> configure.. -> ok"
Does the GeneralProtectionFault come up with every map you try to open?
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Does the GeneralProtectionFault come up with every map you try to open?
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- Sat Mar 28, 2015 9:13 pm
- Forum: Mapping
- Topic: Does anyone have these type of textures?
- Replies: 28
- Views: 4472
Re: Does anyone have these type of textures?
It's been half a year and that's it so far. Both materials are 4096px in height, made out of self taken photosources. UnrealEngine4.
![Image](http://www.ungewohnte-blicke.de/maps/prev01.jpg)
![Image](http://www.ungewohnte-blicke.de/maps/prev03.jpg)
![Image](http://www.ungewohnte-blicke.de/maps/prev04.jpg)
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![Image](http://www.ungewohnte-blicke.de/maps/prev01.jpg)
![Image](http://www.ungewohnte-blicke.de/maps/prev03.jpg)
![Image](http://www.ungewohnte-blicke.de/maps/prev04.jpg)
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- Wed Sep 24, 2014 12:55 am
- Forum: Mapping
- Topic: Does anyone have these type of textures?
- Replies: 28
- Views: 4472
- Sun Sep 21, 2014 1:55 pm
- Forum: Mapping
- Topic: Does anyone have these type of textures?
- Replies: 28
- Views: 4472
Re: Does anyone have these type of textures?
Back on topic: Have a look at ArboreaHardwareBrush texture package from UT2004. There you will find some nice plant textures (including the plant-texture from the screenshot). Isotoxin, good luck with your map. That's it! My homepage hasn't been updated for ages! I'm quite more into photography the...
- Thu Mar 07, 2013 2:32 pm
- Forum: Mapping
- Topic: Textures stretch out when extending a brush?
- Replies: 9
- Views: 2217
Re: Textures stretch out when extending a brush?
If there appears a texture beeing streched again, just right-click on it (3D-Window) -> SurfaceProperties -> Alignment.
Here you can align, scale and rotate the texture till it fits your needs.![Wink ;)](./images/smilies/icon_wink.gif)
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Here you can align, scale and rotate the texture till it fits your needs.
![Wink ;)](./images/smilies/icon_wink.gif)
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