Search found 49 matches

by Iacobus
Thu Jun 13, 2019 2:09 pm
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 31
Views: 10491

Re: Completed Unreal High Res Textures now available

Previously Diehards build for skybox was included in my release because it was complete and finished - but possibly corrupt with it's palettes. I was not able to reproduce the error on dm brokenfaith. Can someone verify that these fix the problem? The problem with the palette was solved but the tex...
by Iacobus
Sun Jun 09, 2019 3:07 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

Mainly routes are simple and consistent with less data. 1.4 Beta has generated more paths too close each-other and I still could see textures not so aligned. I'm interested in seeing how different bots with different behaviors do in a DM game vs original pathing, but the way you talk about pathing ...
by Iacobus
Sat Jun 08, 2019 1:10 pm
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 31
Views: 10491

Re: Completed Unreal High Res Textures now available

One fact is what I'm accepting: IF MAP works with stock files but it doesn't with something "a la 2019", definitely new things need REVISED. Original SkyBox.utx file has no problems... With regard to map, I'll describe in desired thread, here we have to discuss if these Hi Res textures ha...
by Iacobus
Sat Jun 08, 2019 12:14 pm
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 31
Views: 10491

Re: Completed Unreal High Res Textures now available

Attempting to start DM-BrokenFaith (the initial fixed beta as long as next one is not for me). Karma was already whispering by not showing ScreenShot. Here I removed XC_Engine for preventing NONE errors reporting :noidea . I hope next one is for you, since I've barely worked on cosmetics and have s...
by Iacobus
Wed Jun 05, 2019 12:59 am
Forum: Misc | Off-Topic
Topic: Memories
Replies: 12
Views: 1933

Re: Memories

Can we find a list of all his contributions somewhere?

As for a tribute map, I can only offer my help since I didn't get to know him and his preferences.
by Iacobus
Wed Jun 05, 2019 12:53 am
Forum: Modifications
Topic: Completed Unreal High Res Textures now available
Replies: 31
Views: 10491

Re: Completed Unreal High Res Textures now available

Acoma wrote:not sure if the skybox is meant to be on an angle like this, or if It was meant to be animated?
Spoiler
Image
The textures are on a mover inside the skybox that in game tilts back and forth simulating the movement of the sea. They're also slightly missaligned in the originial,
by Iacobus
Sun Jun 02, 2019 6:37 pm
Forum: Report new Downloads
Topic: Red_Fists mapping stuff.
Replies: 91
Views: 14502

Re: Red_Fists mapping stuff.

Ok, I know it will be just a post-release feedback, but I'd like to leave my impressions if it would help in any way. MH-TerraMaze What I liked: - The concept - I hate corridors, but I like mazes and this is a good one, enough for me to get lost - The setting - It's moody and the songtrack is very f...
by Iacobus
Sun Jun 02, 2019 6:36 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

I really want to have the focus back on the map and feedback Hi Iacobus - it might be an idea to indicate here that you've posted an updated version (Beta1_4) as some people may miss it since it's added to your first post - I only saw it because I started reading through the whole thread again. Tha...
by Iacobus
Sun Jun 02, 2019 6:30 pm
Forum: Mapping
Topic: Screenshots
Replies: 1671
Views: 340167

Re: Screenshots

Started yesterday on a idea for a ctf map. Playing around with some architectural ideas, and combining ideas from other maps ito one ctf map. Hope i will finish this one though, seems I tend to start something, get bored with it and start something new.. This is pretty much the outside area without...
by Iacobus
Sat Jun 01, 2019 5:05 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

Not only we clearly have different views on what high quality is, I think we also have a different view of what 'community' is supposed to mean, which renders this conversation pretty much impossible, also I'm trying not to take it as a bash against the crew with you trying to paint a picture of an ...
by Iacobus
Sat Jun 01, 2019 2:06 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

The UT community has a pretty great archive right now actually. Pretty much everything has been preserved. Issue is sifting through all those files to actually find the good ones. Of content created, not for content creation. We're talking past each other here. I'm not scoffing at those who spent t...
by Iacobus
Sat Jun 01, 2019 7:39 am
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

Yes, due to its age, most stuff has been lost. DavidM, unrealed.info... even the old unreal wiki contains stuff mostly used for unrealed 3.0. Internet content doesn't age, it gets forgotten. The fact these essensial docs weren't preserved is an symptom of what I'm addressing here. The UT community ...
by Iacobus
Sat Jun 01, 2019 4:10 am
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

Mostly because at the time I was starting with unrealed, there were already very good tutorials. Quick search from google doesn't give any results, though. Anybody around still having those old davidm tutorials? Well, in hindsight those were more technical and less philosophical. There are various ...
by Iacobus
Fri May 31, 2019 10:18 am
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

I take that as you could mess with the looks until you are 99 years old, LoL And those guys need to pump out games so they don't have time to tweak it forever. You just have to know when to stop, and there is always SOMETHING, then once you mess with it you wish you didn't. :mad2: One of the reason...
by Iacobus
Thu May 30, 2019 8:37 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 6350

Re: DM-BrokenFaith (WIP)

See you got the brown on brown being wood or not wood. To show 3d depth more, make those pillars stand out. In art usually darker means farther away. Having said that which is probably more for scenic landscaping art. Inside with lighting, the wall will be bright in back of the pillars, so to get m...