Search found 295 matches

by TexasGtar
Sun Apr 11, 2021 5:59 pm
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

Barbie wrote: Sun Apr 11, 2021 11:53 am
TexasGtar wrote: Thu Apr 08, 2021 5:56 pmI was frustrated that there are a limited number of keyframes a mover had
Movers can also follow any number of PathPoints - see Unreal's map NaliBoat for example (or my conversion MH-NaliBoat(SB)).
Wow, I didn't know that. That is cool.
by TexasGtar
Sun Apr 11, 2021 12:07 am
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

I wonder what that "make nali friendly" actor was for if at some point it wasn't an idea that they should be on another level than regular monsters. That's an actor from Unreal that just happens to be included with the UT codebase. It was intended for if the player shot a friendly Nali in...
by TexasGtar
Fri Apr 09, 2021 6:46 am
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

The problem was if you played with bots, they would shoot the nali even though the point was to rescue the nali and help him escape. Never figured out how to keep the bots from shooting the nali as soon as you released him. That's "creativity" problem (mapper's more exactly) not a mapping...
by TexasGtar
Fri Apr 09, 2021 1:39 am
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

That is kind of a trippy effect you have in the image. Not sure exactly what I amlooking at but it looks sort of warped. Might be a cool effect to play around with , to be sure. It's this project here https://ut99.org/viewtopic.php?f=5&t=13015&p=115380 Cool idea. I'm guessing that you never...
by TexasGtar
Thu Apr 08, 2021 10:36 pm
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

You are right. I think they have to be pointing the same way and that also includes the flip of the sheet. Both have to be flipped the same. Portal zones are difficult to get working. I can agree with that. Yes and no ...you can turn them into different directions to produce something like this. ht...
by TexasGtar
Thu Apr 08, 2021 5:56 pm
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

As long as we are talking about movers, I was frustrated that there are a limited number of keyframes a mover had. I wanted to see if there was a way to get a higher number of keyframes and there is. I used this attach method in the map DM-The Spinner. I don't remember how many keyframes that mover ...
by TexasGtar
Wed Apr 07, 2021 9:28 pm
Forum: Mapping
Topic: looking for musical intruments
Replies: 8
Views: 347

Re: looking for musical intruments

You can use anything in my map if you mention me in the read me file. I even have a working piano in there but the guitars are huge and so is the piano. When you walk across the piano or shoot it it plays the notes. Got a lot of music themed textures like amps and guitar effects etc. https://unreala...
by TexasGtar
Wed Apr 07, 2021 9:22 pm
Forum: Mapping
Topic: What was the hardest thing you came across while working on maps?
Replies: 44
Views: 1849

Re: What was the hardest thing you came across while working on maps?

To answer the question in the title, for me, it's finding the right textures. But after reading the thread, I see that is not what you are asking.
by TexasGtar
Wed Apr 07, 2021 9:17 pm
Forum: Misc | Off-Topic
Topic: What's This?
Replies: 11
Views: 960

Re: What's This?

lol EG
I stand corrected. Ha!
by TexasGtar
Wed Apr 07, 2021 9:15 pm
Forum: Misc | Off-Topic
Topic: Snake News...
Replies: 4
Views: 468

Re: Snake News...

Thanks for the info everyone. Snake hasn't come back yet. Still, trying to get things cleared out so we have clear visuals all around everything. If it comes back I'll get some pictures of it. @EG-Maybe I should have said biggest snake I have ever seen in real life....1 foot away. I watch a lot of n...
by TexasGtar
Wed Apr 07, 2021 7:59 am
Forum: Misc | Off-Topic
Topic: Snake News...
Replies: 4
Views: 468

Snake News...

So I was working on the side of the house, helping out in the garden area beside our house, cleaning up after the freeze in Feb, planting some fresh plants for the wife and such. And while I was cleaning up a vine riddled fence, my wife says she saw a baby racoon tail run under the landing. It is ju...
by TexasGtar
Wed Apr 07, 2021 7:39 am
Forum: Misc | Off-Topic
Topic: What's This?
Replies: 11
Views: 960

Re: What's This?

The amazing part is that you used all 8 colors Paint provided. Memories.

I was gonna say Skaarj but they never wear pink before Labor Day.

Pretty cool though. Thanks for sharing. It could be a NFT. Asking price - a zillion whatevers.
by TexasGtar
Wed Apr 07, 2021 7:30 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 59
Views: 4735

Re: FNB All Good Things BETA Feedback

Looking forward to the final release.
by TexasGtar
Fri Apr 02, 2021 7:55 am
Forum: Misc | Off-Topic
Topic: New Zealand housing is fucked.
Replies: 5
Views: 657

Re: New Zealand housing is fucked.

I heard that the cost of living there is outrageous. Hope that things get better for you soon.
At least you have the hotel for now. Hang in there. Keep trying. Something good might be right around the corner.
by TexasGtar
Wed Mar 17, 2021 6:46 am
Forum: Mapping
Topic: CTF-Ditcher - need help testing
Replies: 37
Views: 28349

Re: CTF-Ditcher - need help testing

I see them. I would suggest making your box X unreal units smaller in all directions and see if the lines can be eliminated. If your texture is let's say, 256 X 256 , try making your box 254 X 254 X 254 for example until your line can be adjusted away. Just a hunch it might work? Allow your overages...