Search found 17 matches

by Fraxter
Thu Dec 10, 2020 2:56 pm
Forum: General Discussions
Topic: What exactly are the palette restrictions in UE1?
Replies: 8
Views: 528

Re: What exactly are the palette restrictions in UE1?

I may totaly misunderstand the question, but for me "palette" is colors? if so, the correct answer to the question is in the RGB colors used: 255*255*255? That will be the total amount if different colors (the palette?) you can use. There are no limits to numbers, but there are limits in t...
by Fraxter
Sun Dec 06, 2020 8:40 pm
Forum: Mapping
Topic: DM-UTDMS-Barn
Replies: 8
Views: 634

Re: DM-UTDMS-Barn

If you know the names of the original maps, perhaps you could provide a list of them (as it seems most are not easily identifiable)? It was many years ago so I cant remember what the original maps where named even though I played a lot of them in their original form. I do know that most if not all ...
by Fraxter
Sun Dec 06, 2020 1:24 pm
Forum: Mapping
Topic: DM-UTDMS-Barn
Replies: 8
Views: 634

Re: DM-UTDMS-Barn

I know who is behind this alias and I also played all those maps on his server when it was online. The maps where ment for that one server only and only left that server to become downloaded on file hosting service hosted by a person who took no honor in preserving ut99 he just gathered everything i...
by Fraxter
Sun Nov 01, 2020 10:45 am
Forum: General Discussions
Topic: Some statistics
Replies: 36
Views: 3372

Re: UT99 is almost dead

Every not-a-noob knows that: - these bad server are running ACE, but it's easily bypassed by the newest UT99 premium cheats... - these bad servers are full of botters and bad guys doing much shit, disturbing and ruining games - and the bad admins don't ban botters / bad guys nor they reply to email...
by Fraxter
Mon Oct 12, 2020 3:26 pm
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 32
Views: 9262

Re: [ACE] ACEFileList.txt - Managed WhiteList

anth wrote: Mon Oct 12, 2020 12:59 pm the unknown relics.u are now on the list.
OK, I remove ACE from my servers then. If you as author lets unknown files pass the checks, then its worthless.
by Fraxter
Thu Oct 01, 2020 8:51 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.2e
Replies: 55
Views: 12327

Re: [Release] ACE v1.2e

ACE v1.2e will not work on v436-451 or TO servers that run Linux! How does that translate into if I run a v451 windows server? I see it isolated as it will not work on 436-451 at all and then TO servers on linux OS. So I need to run v469 beta to use this version or is it meaning linux servers in ge...
by Fraxter
Tue Aug 11, 2020 8:49 pm
Forum: Mapping
Topic: Any not listed limitation for Movers Polys/Nodes?
Replies: 12
Views: 705

Re: Any not listed limitation for Movers Polys/Nodes?

Dane and I tried to build a very large map and found it is impossible to build a huge map with full view from one side to the other. Maybe this is what happens to you and its not specificly related to the movers? Things at long distance did not come to view but if we zoomed in via tweaked long range...
by Fraxter
Fri Jul 10, 2020 7:47 am
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

"I’m killing people. But I’m not a bad person. Because I kill them quickly. Those are the people who torture them or kill them slowly, these are the bad people. I’m not like that. I'm good." Did you mean that? No, I did not mean that because that was not what I wrote? You must think I am ...
by Fraxter
Thu Jul 09, 2020 7:10 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

Sp0ngeb0b wrote: Thu Jul 09, 2020 2:33 pm I discourage changing the user name client side. You have no guarantee that you will be able to change it back (i.e. if the client crashes).
We agree and will not do that it is just a misunderstanding.
by Fraxter
Thu Jul 09, 2020 7:08 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

His server, his rules. So enjoy ride in car with square wheels if you are so brave that you enter to his server. :lol2: I find that comment offending we do not want to make any changes that cause bad actions to players that is why I asked if anyone knew a solution. If you want to critic servers you...
by Fraxter
Thu Jul 09, 2020 7:04 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

I think the function "Logout()" in GameInfo is the best place to implement that. If you use NexGen, there should also be a similar function. I tried that but it seems the player already left the server when this function is called so the changes wont be saved to user.ini. Good find though...
by Fraxter
Thu Jul 09, 2020 8:06 am
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

Can we return to my question about if it is possible to return players login name when the player leaves? We got the database part we need not to focus on that part. Part of reason to unwated characters are listet it is not just security but also because we do not want players using childish playern...
by Fraxter
Wed Jul 08, 2020 9:36 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

Database? Can you tell more of that? We link to a MySQL Database where we handle stuff like players progress and level and such. Doing queries with characters like "$#." can go wrong when shipped from Uscript to MySQL via PHP script on website. History shows that players do not just play ...
by Fraxter
Mon Jul 06, 2020 2:29 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 2673

Re: Player names / edit / restore

What should your server do if the client just powers off his machine? Or closes UT by windows functions? ("X") Or UT crashes? So I think in general this won't work. If we just focus on reversing the name if the player disconnects as suposed to do. Nothing works if the players just powers ...