Search found 23 matches
- Wed May 12, 2021 10:45 pm
- Forum: News
- Topic: XC_Engine version 25b for UT v469b
- Replies: 8
- Views: 3627
Re: XC_Engine version 25b for UT v469b
I wanted to say that I installed this version on another PC in the home today and got this error when joining any game through the browser: Log: Log file open, 05/12/21 16:40:32 Critical: FMallocAnsi::Realloc Critical: 005C0074 46 FArray Critical: FArray::Realloc Critical: 23*2 Critical: UNetPending...
- Tue May 11, 2021 5:23 am
- Forum: Mutators
- Topic: Team Kill mutators
- Replies: 2
- Views: 349
Team Kill mutators
Interested in finding all mutators that discourage team killing, possibly one that removes points from a player’s score? Or at least something visual for all players to see (other than gibs)
- Sat May 08, 2021 2:38 pm
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC criticals in XC_MH
I’ll tweak my opengl settingssektor2111 wrote: ↑Sat May 08, 2021 6:22 am Last thing which I see in crash posted is a common rendering crash having nothing to do with any XC thing but having everything with map's surfaces.
- Sat May 08, 2021 3:39 am
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC criticals in XC_MH
Crashs with MH-AirportTerror(SB) MH-TwinTower(SB) Maybe something is wrong with your UT installation? Does the version of XC_engine fits to the version of UT? I have never had problems with these maps nor I heard such from others. Maybe, trying to help, if it helps to report. I used XC_Engine_Full_...
- Sat May 08, 2021 2:31 am
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC criticals in XC_MH
On top of Tower 2 on MH-TwinTower(SB) ScriptLog: MH-TwinTower(SB).TMale28 client damage type Burned by MH-TwinTower(SB).Gasbag27 XC_Engine: === Last line repeats 4 times. Warning: !! AmbientSound Botpack.Redeemer.WarFly finished playing. XC_Engine: === Last line repeats 3 times. ScriptLog: MH-TwinTo...
- Fri May 07, 2021 3:05 pm
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC criticals in XC_MH
Perhaps this is not the only map where "Paths-Mapper" it's crashing... Well, is is a map problem or a problem of "Paths-Mapper"? For what it's worth I disabled 'EventChain, LevelHook, & CollisionHook' and I no longer have the crash. I know that's not a solution to the main i...
- Fri May 07, 2021 12:37 pm
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC criticals in XC_MH
Disabled EventChain, LevelHook, CollisionHook, mainly all adds. If I want something different, I'll do that on my way and not generic codes for all maps. To be honest I’m not smart enough to understand what these three things are or when they’re going to be needed down the road. But I’ll disable th...
- Thu May 06, 2021 10:14 pm
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
Re: XC_ & MovementLocator II
Which XC version are you using ? Sorry forgot to add: 25b for 469b Windows I didn't want to keep making threads for my errors so I changed the title of this one, here's a new one below: this happens every time the first generator is destroyed on MH-AirportTerror(SB). I tried searching for similar e...
- Thu May 06, 2021 9:49 pm
- Forum: Discussions
- Topic: XC criticals in XC_MH
- Replies: 17
- Views: 1917
XC criticals in XC_MH
I thought this was really interesting (not a dev or a programmer so I figured it might be useful to those that are) I got this error while playing around with the movementlocator2 mutator. I managed to recreate the crash again and again and the only reason was that the mutator was active. Just cycli...
- Thu May 06, 2021 7:49 pm
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
also: anyone know what exactly I could edit to get MH504 & MH2Gold both to be selectable on my Practice Session menu but named differently? These are INT files that can be moved out of game or back inside using two BAT files - PC operating more exactly. Two shortcuts will launch commands copyin...
- Wed May 05, 2021 1:08 pm
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
Sngle Player maps are primarily intended for one player with one life (though it's a bit more complicated than that*) - some SP maps are set up for Coop (where several Players can play the map) and will have more than one PlayerStart (LastFortress has 9 PlayerStarts) but quite a few SP maps will on...
- Wed May 05, 2021 12:51 am
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
what would happen if I renamed this map to MH- and loaded it like it was Monster Hunt? That will work, but there won't be a MHEnd. Instead at ending point the map has a teleporter to another map. I have written a mutator that exchanges such teleporters with MHEnds. See here . Very cool, thanks a lo...
- Tue May 04, 2021 6:04 pm
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
We ended up playing a match last night on MH-CrystalMine3 and it was really fun. I edited my config above to match a few things we changed. Even with the 5 min. rewards, it was really difficult because of the health limit and no regenerating ammo. I liked that a lot (we finished in around an hour an...
- Sun May 02, 2021 8:35 pm
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
FWIW, in MH I use the Nali Weapons NWMHExtrasVIII.NWMHMut - it has regen for various things (ammo, health, etc) + rewards (which can be disabled) + other stuff. It's all highly configurable and worth looking at if you haven't already - you don't need to use the Weapons to use this mutator. I was th...
- Sun May 02, 2021 4:59 pm
- Forum: Mapping
- Topic: Monster Hunt Maps & configuration
- Replies: 19
- Views: 2064
Re: Monster Hunt Maps & configuration
Does it worth moving a finger when clueless ones looking at UnrealShare's bugs will ask you about them instead of using a better stock ? It's not that big a deal, just wondered about it as a side thought. =MERGED= I don't know about only 4 players... · https://unreal-games.livejournal.com/99452.htm...