Search found 7 matches
- Tue Jan 16, 2024 11:38 pm
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
Great :) That sounds promising If that's not possible, then another solution could be to make them spawn at ground level on the street. Then they would after strolling around a bit at least meet and fight the other team. (Maybe even put the flag bases there) Next step could be to shrink the map just...
- Tue Jan 16, 2024 3:32 am
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
@autowah What has that server to do with the map? If you want to promote a server do it in Clans and Community pages or when purely the server without any Clans behind in Servers . Thx papercoffee for letting me know :) I'm new here, so sorry if I broke any forum rules. I only mentioned that server...
- Mon Jan 15, 2024 11:09 pm
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
Thx again for your extensive explanation. :) There were a lot of details which I have no clue what they mean, but I understood that it's not easy, or maybe even impossible - if I understood you correctly. I basically just play CTF instagib :instagib1: - and there is one server that I play on almost ...
- Sun Jan 14, 2024 5:16 pm
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
Thanks sektor2111! I totally see your point :) As I hinted I am no programmer and have no such experience. But if I had the slightest clue (or thought I did), then this is the first way I would try to solve this SkyWire issue: ---------- Let's pretend that DevPath only supports maps up to the size o...
- Sun Jan 14, 2024 5:59 am
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
How long can it take for your guy to improve the bots in SkyWire would you guess?
I have no clue about these things, if it's a lot of programing from scratch.
Or if it's more of adding someone elses finished already code pack into it.
I have no clue about these things, if it's a lot of programing from scratch.
Or if it's more of adding someone elses finished already code pack into it.
- Sat Jan 06, 2024 2:48 am
- Forum: Mapping
- Topic: Xalian71's Maps
- Replies: 51
- Views: 4737
Re: Xalian71's Maps
As those that know, I always test maps with bots first. For CTF that's the usual 4 to a team scenario. Sky Wire [/u] Bots do not leave the starting area of their base, which makes play a little difficult as they never really go anywhere. Sometimes they'll wander into the trolly between bases but th...
- Sun Mar 26, 2023 3:58 am
- Forum: Mutators
- Topic: ★ MapVoteX112 ★ [UPDATED 11/09/2022]
- Replies: 106
- Views: 14415
Re: ★ MapVoteX112 ★ [UPDATED 11/09/2022]
A newbie question;
Is it possible to get some sort of mapvote when you choose Multiplayer->"Start new multiplayer game"?
Is it possible to get some sort of mapvote when you choose Multiplayer->"Start new multiplayer game"?