Search found 6 matches

by loveut99
Tue Apr 11, 2023 2:53 am
Forum: Coding, Scripting
Topic: [Solved]NexgenMBMH2v112UK
Replies: 5
Views: 1030

Re: NexgenMBMH2v112UK

My original message was misleading, the mutatorTeamMessage function is not involved here. I'm not sure this message will be any more helpful, I have a blindness to any script that I'm not working on myself. So the scoreKill function in your plugin calls level.game.broadcastLocalizedMessage . This is...
by loveut99
Mon Apr 10, 2023 2:22 am
Forum: Coding, Scripting
Topic: [Solved]NexgenMBMH2v112UK
Replies: 5
Views: 1030

Re: NexgenMBMH2v112UK

What does your mutatorTeamMessage function look like?

Do you have something like this near the top?

Code: Select all

if (tournamentPlayer(sender) != none && (sender == receiver))
by loveut99
Sun Apr 09, 2023 3:14 am
Forum: Misc | Off-Topic
Topic: Soundz Thread ^_^ = post your favourite tunes
Replies: 218
Views: 55852

Re: Soundz Thread ^_^ = post your favourite tunes

Can anyone name the map?

by loveut99
Tue Mar 28, 2023 1:58 am
Forum: Servers
Topic: Help server creation
Replies: 7
Views: 988

Re: Help server creation

Welcome to the forum! What game type are you planning to run? For a basic CTF server, for example (and assuming you're using Windows), you could create a batch file like this: @echo off ucc server CTF-Face?game=BotPack.CTFGame?MaxPlayers=10 -log=server.log copy server.log servercrash.log Double-clic...
by loveut99
Sun Mar 19, 2023 1:01 am
Forum: General Discussions
Topic: Unreal Wiki broken layout
Replies: 4
Views: 1611

Re: Unreal Wiki broken layout

The work-around I've been using is to press F12 to open the browser developer tools (all of the major browsers seem to use the same keybind for this now), click the element selector (the left-most tool in the tools menu bar, again, all browsers seem to put this in the same place), click anywhere on ...
by loveut99
Wed Feb 22, 2023 2:02 am
Forum: Sounds & Music
Topic: AI generated Announcer sounds?
Replies: 2
Views: 1898

AI generated Announcer sounds?

Just thinking out loud. There are various services, paid for and open source that can generate "new" voice output when trained on a set of audio inputs. So I wonder whether it would be possible to create a sound file containing all of the existing Announcer sounds, feed this to a training ...