Search found 6 matches
- Tue Apr 11, 2023 2:53 am
- Forum: Coding, Scripting
- Topic: [Solved]NexgenMBMH2v112UK
- Replies: 5
- Views: 1030
Re: NexgenMBMH2v112UK
My original message was misleading, the mutatorTeamMessage function is not involved here. I'm not sure this message will be any more helpful, I have a blindness to any script that I'm not working on myself. So the scoreKill function in your plugin calls level.game.broadcastLocalizedMessage . This is...
- Mon Apr 10, 2023 2:22 am
- Forum: Coding, Scripting
- Topic: [Solved]NexgenMBMH2v112UK
- Replies: 5
- Views: 1030
Re: NexgenMBMH2v112UK
What does your mutatorTeamMessage function look like?
Do you have something like this near the top?
Do you have something like this near the top?
Code: Select all
if (tournamentPlayer(sender) != none && (sender == receiver))
- Sun Apr 09, 2023 3:14 am
- Forum: Misc | Off-Topic
- Topic: Soundz Thread ^_^ = post your favourite tunes
- Replies: 218
- Views: 55852
Re: Soundz Thread ^_^ = post your favourite tunes
Can anyone name the map?
- Tue Mar 28, 2023 1:58 am
- Forum: Servers
- Topic: Help server creation
- Replies: 7
- Views: 988
Re: Help server creation
Welcome to the forum! What game type are you planning to run? For a basic CTF server, for example (and assuming you're using Windows), you could create a batch file like this: @echo off ucc server CTF-Face?game=BotPack.CTFGame?MaxPlayers=10 -log=server.log copy server.log servercrash.log Double-clic...
- Sun Mar 19, 2023 1:01 am
- Forum: General Discussions
- Topic: Unreal Wiki broken layout
- Replies: 4
- Views: 1611
Re: Unreal Wiki broken layout
The work-around I've been using is to press F12 to open the browser developer tools (all of the major browsers seem to use the same keybind for this now), click the element selector (the left-most tool in the tools menu bar, again, all browsers seem to put this in the same place), click anywhere on ...
- Wed Feb 22, 2023 2:02 am
- Forum: Sounds & Music
- Topic: AI generated Announcer sounds?
- Replies: 2
- Views: 1898
AI generated Announcer sounds?
Just thinking out loud. There are various services, paid for and open source that can generate "new" voice output when trained on a set of audio inputs. So I wonder whether it would be possible to create a sound file containing all of the existing Announcer sounds, feed this to a training ...