Search found 58 matches
- Sat Dec 08, 2018 5:20 am
- Forum: Modifications
- Topic: NW3 Ultra Gore SSE
- Replies: 187
- Views: 53502
Re: NW3 Ultra Gore SSE
I've tried this but still got. Have you tried using a different renderer? Which renderer are you using? Direct3D 11, But I tested different versions (Default, Direct3D 9/10) and still got the same result, crashes, then I tried without the Ultra Gore mod and didn't crash on whatever map I was on, No...
- Fri Dec 07, 2018 12:08 pm
- Forum: Modifications
- Topic: NW3 Ultra Gore SSE
- Replies: 187
- Views: 53502
Re: NW3 Ultra Gore SSE
Yep, seems entirely decal related to me. The most you can do to avoid it is to completely deactivate the blood trails on the walls (set enableSlideBloodDecals to False in the ini file). The only consequence is that you will stop seeing the lines of blood as the gore parts slide down the walls. It d...
- Mon Dec 03, 2018 5:49 pm
- Forum: Report new Downloads
- Topic: Cosmic Unreal Mutators
- Replies: 4
- Views: 2157
Re: Cosmic Unreal Mutators
Server Not Found.
- Mon Dec 03, 2018 5:46 pm
- Forum: Modifications
- Topic: NW3 Ultra Gore SSE
- Replies: 187
- Views: 53502
Re: NW3 Ultra Gore SSE
Hope this helps, Reports 1 - 3 is from DM-Pressure and the last three are from another map that crashes even faster while using UltraGore.
- Wed Nov 28, 2018 5:25 pm
- Forum: Modifications
- Topic: NW3 Ultra Gore SSE
- Replies: 187
- Views: 53502
Re: NW3 Ultra Gore SSE
Love the mod, gives better, more satisfying kills/deaths compared to the exploding into several checks then evaporating, I have a problem tho, for some reason certain maps crash, like DM-Pressure, can I get some help with this please?
- Sun Aug 12, 2018 3:26 pm
- Forum: General Discussions
- Topic: Some help with Unreal Tournament Bots
- Replies: 29
- Views: 8714
Re: Some help with Unreal Tournament Bots
I know I'm rather late but something has bothered me for some years now and maybe can be done with this sight-radius mutator, it has to do with Invisibility, apparently it doesn't affect the bots or if it does, not in a meaningful way, like to request an update to make it so that if your visibility ...
- Sat Aug 11, 2018 12:50 pm
- Forum: Skins & Models
- Topic: Unreal II Skaarj for Ut
- Replies: 24
- Views: 10433
Re: Unreal II Skaarj for Ut
This is Splendid, apart from the human sounds, this is a glorious addition to the skaarj collection, do you know/do UT2k4 for UT as well?
- Tue Dec 22, 2015 5:47 pm
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Re: A Bug with MonsterMaddness
I still laugh everytime I see the thread title. "A" Bug with MonsterMadness. Like there is only 1. :loool: I'm not aware there is more then one bug, I've only encountered the damage not making a difference Bug when using Relics (Strength in this case) And Damage Amp from what I played, un...
- Sun Dec 20, 2015 7:05 am
- Forum: Single Player Maps and Unreal Exports / Imports
- Topic: INIsDragons
- Replies: 51
- Views: 18326
Re: INIsDragons
Dragons, For UT?
O.3.o
...
Yes please.
What about a Light, Darkness, Death, Force, Psionic Dragon Types? :3
O.3.o
...
Yes please.
What about a Light, Darkness, Death, Force, Psionic Dragon Types? :3
- Sun Dec 20, 2015 7:03 am
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Re: A Bug with MonsterMaddness
Oh the health scaling works on Monstermadness/Us Against Them.
- Sat Dec 19, 2015 4:54 am
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Re: A Bug with MonsterMaddness
Yep, just tested v304 Unaltered, Damage scaling isn't affecting monsters, wither it be mutators or the game type itself not sure, I prefer the Altered one since, like the damage scaling of monster via skill for more difficulty and Skaarj troopers starting with weapons, but player/bot damage scaling ...
- Fri Dec 18, 2015 7:33 pm
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Re: A Bug with MonsterMaddness
Can I get some feedback on this that isn't Sarcasm please?Barbie wrote:Found this on a quick view:Code: Select all
if ( Bugs != None ) Bugs.Destroy();
- Thu Dec 17, 2015 9:00 pm
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Re: A Bug with MonsterMaddness
I've never run into that, with any version of MM I've had... and I kinda used to know the guy that wrote it; he was very receptive to input. Are you sure the alterations your friend made didn't cause this issue you're having? It might have, I don't know, this was all back years ago when we were in ...
- Thu Dec 17, 2015 6:47 pm
- Forum: GameTypes
- Topic: Bug with MonsterMaddness
- Replies: 14
- Views: 4576
Bug with MonsterMaddness
Well, I'm not sure where else to place this but, this file is altered, my old ex-friend (Done years ago) was able to fix Bot scoring (Not sure if it's this or TallyHo) and scale Monsters damage to Bot skill difficulty, but the only thing that is stagnating the game type for me so far is, Player/Bots...
- Thu May 14, 2015 4:31 pm
- Forum: Discussions
- Topic: FerBotz (new AI, XCGE release 20)
- Replies: 523
- Views: 161908
Re: FerBotz (new AI, global release 18)
Workaround didn't work.