Search found 58 matches

by Emperor
Sat Dec 08, 2018 5:20 am
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 53502

Re: NW3 Ultra Gore SSE

I've tried this but still got. Have you tried using a different renderer? Which renderer are you using? Direct3D 11, But I tested different versions (Default, Direct3D 9/10) and still got the same result, crashes, then I tried without the Ultra Gore mod and didn't crash on whatever map I was on, No...
by Emperor
Fri Dec 07, 2018 12:08 pm
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 53502

Re: NW3 Ultra Gore SSE

Yep, seems entirely decal related to me. The most you can do to avoid it is to completely deactivate the blood trails on the walls (set enableSlideBloodDecals to False in the ini file). The only consequence is that you will stop seeing the lines of blood as the gore parts slide down the walls. It d...
by Emperor
Mon Dec 03, 2018 5:49 pm
Forum: Report new Downloads
Topic: Cosmic Unreal Mutators
Replies: 4
Views: 2157

Re: Cosmic Unreal Mutators

Server Not Found. :(
by Emperor
Mon Dec 03, 2018 5:46 pm
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 53502

Re: NW3 Ultra Gore SSE

Hope this helps, Reports 1 - 3 is from DM-Pressure and the last three are from another map that crashes even faster while using UltraGore.
by Emperor
Wed Nov 28, 2018 5:25 pm
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 53502

Re: NW3 Ultra Gore SSE

Love the mod, gives better, more satisfying kills/deaths compared to the exploding into several checks then evaporating, I have a problem tho, for some reason certain maps crash, like DM-Pressure, can I get some help with this please?
by Emperor
Sun Aug 12, 2018 3:26 pm
Forum: General Discussions
Topic: Some help with Unreal Tournament Bots
Replies: 29
Views: 8714

Re: Some help with Unreal Tournament Bots

I know I'm rather late but something has bothered me for some years now and maybe can be done with this sight-radius mutator, it has to do with Invisibility, apparently it doesn't affect the bots or if it does, not in a meaningful way, like to request an update to make it so that if your visibility ...
by Emperor
Sat Aug 11, 2018 12:50 pm
Forum: Skins & Models
Topic: Unreal II Skaarj for Ut
Replies: 24
Views: 10433

Re: Unreal II Skaarj for Ut

This is Splendid, apart from the human sounds, this is a glorious addition to the skaarj collection, do you know/do UT2k4 for UT as well?
by Emperor
Tue Dec 22, 2015 5:47 pm
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Re: A Bug with MonsterMaddness

I still laugh everytime I see the thread title. "A" Bug with MonsterMadness. Like there is only 1. :loool: I'm not aware there is more then one bug, I've only encountered the damage not making a difference Bug when using Relics (Strength in this case) And Damage Amp from what I played, un...
by Emperor
Sun Dec 20, 2015 7:05 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: INIsDragons
Replies: 51
Views: 18326

Re: INIsDragons

Dragons, For UT?
O.3.o
...
Yes please.

What about a Light, Darkness, Death, Force, Psionic Dragon Types? :3
by Emperor
Sun Dec 20, 2015 7:03 am
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Re: A Bug with MonsterMaddness

Oh the health scaling works on Monstermadness/Us Against Them.
by Emperor
Sat Dec 19, 2015 4:54 am
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Re: A Bug with MonsterMaddness

Yep, just tested v304 Unaltered, Damage scaling isn't affecting monsters, wither it be mutators or the game type itself not sure, I prefer the Altered one since, like the damage scaling of monster via skill for more difficulty and Skaarj troopers starting with weapons, but player/bot damage scaling ...
by Emperor
Fri Dec 18, 2015 7:33 pm
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Re: A Bug with MonsterMaddness

Barbie wrote:Found this on a quick view: :lol:

Code: Select all

if ( Bugs != None )
		Bugs.Destroy();
Can I get some feedback on this that isn't Sarcasm please?
by Emperor
Thu Dec 17, 2015 9:00 pm
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Re: A Bug with MonsterMaddness

I've never run into that, with any version of MM I've had... and I kinda used to know the guy that wrote it; he was very receptive to input. Are you sure the alterations your friend made didn't cause this issue you're having? It might have, I don't know, this was all back years ago when we were in ...
by Emperor
Thu Dec 17, 2015 6:47 pm
Forum: GameTypes
Topic: Bug with MonsterMaddness
Replies: 14
Views: 4576

Bug with MonsterMaddness

Well, I'm not sure where else to place this but, this file is altered, my old ex-friend (Done years ago) was able to fix Bot scoring (Not sure if it's this or TallyHo) and scale Monsters damage to Bot skill difficulty, but the only thing that is stagnating the game type for me so far is, Player/Bots...
by Emperor
Thu May 14, 2015 4:31 pm
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 523
Views: 161908

Re: FerBotz (new AI, global release 18)

Workaround didn't work.