The readme for our map is likely going to be pretty short but I'll amend it later after everyone has had a chance to look at it. There's going to be questions and I anticipate many of them but to answer ahead of time will ruin your enjoyment (trust me). This is a map for you to spend some time with, test and explore, pay attention to yourself if something doesn't seem right. It's secrets will open to you but it won't come in a 10 minute fastplay. There's a lot of "Ahhh, now I get it..."
Some things to remember: there are no warp zones and no trickery. No movers are used in the play area. Like any good magic it happens right in front of you and is best enjoyed when you don't keep trying to figure it out and give yourself over to the experience. I promise you, you ain't seen nothing like this.
Also this is very much a concept project. It's not going to work with much else so don't worry with reporting that this or that doesn't work in the map. I'd be surprised if anything did. No, this is something to inspire other, better developers to use some of the ideas to improve the UT map experience.
![Image](http://1.bp.blogspot.com/-3Q6FWQ2CMYo/VoZT58dVi5I/AAAAAAAAA8A/xfv7YITtrIk/s640/QS_0ffa066544814611b1e526075c06ba2a.jpg)
....What if that happened?