OjitroC wrote:The tutorial is coming on well.
Perhaps you should add a link to this very informative thread on this forum
Info, trivia and stuff about the Pawns - it's a very detailed and well laid out look at the strong points and weak points of all the default UT monsters with lots of useful information.
Referring to the screen shot of the Skaarj Assassin default Properties, I presume you will say more about the ones highlighted in red and that these (and others) can be altered when a pawn is placed in a map.
In discussing monsters, you ought to at least acknowledge that there is now a whole host of monsters available beyond the basic, default UT monsters.
That is a superduper useful link. I will add it. Thanks.
Yes, I will discuss them. But I know that some settings work off and online, yet things can be changed but without effect. So sub classing or a rescripted pawn will do.
![??? :???:](./images/smilies/wasFragezeichen.gif)
that page is underconstruction. I pauzed it for a moment.
The skin is changeable, and the health and the names... etc... , but some servers are overruling settings. Giving too much options will confuse players perhaps.
Yes, I do know. This counts for weapons as well. A list of resources and additional stuff will be added! Remind of me this. !
Thanks for feedback Oji!
![Thumbs Up! :thuup:](./images/smilies/icon_tup.gif)
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