A few fixes make only appropriate the release of the RC2 version of Grey Blight! It is a small map, but also a breeder for concepts... or just a bunch of brushes. I don't know how you see things, mate!
![Image](https://i.imgur.com/NXc98OP.png)
![Image](https://i.imgur.com/hYR2ezg.png)
![Image](https://i.imgur.com/PbM68eh.png)
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
This has been fixed ^^XaNKoNII wrote: -I had this trouble the 2 times I played the map, the first spawn i got gibed as you can see in the video.
I checked the editor and verified this map only has 4 Player Spawn entities while it's a map for 7 players. You should at least have 7 player spawn's but you can have more just don´t exaggerate![]()
Not sure what you mean with the health pickups being misaligned, maybe they are a bit out of place? But I just fixed the lift bars.-There are a few miss alignments, health vials, med packs, the elevators have bars that aren't aligned with the geometry.
Ah, caralh...wait...I just had to set some more brushes to semisolid. Phew.-There is a BSP cut in the Redeemer areaGOD HOW I HATE THOSE
really infuriates me that you have to change stuff on a map because of these little shits
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Consertado!-the elevators are too fast if you ask me and too narrow for the gap into winch they lead you into.
There is a corona there, indeed. But I added a shitty fallback for those without corona support ^^-I'm really picky with lighting, there is no source for the red light in the big area!![]()