These are my current UnrealTournament.ini settings concerning the rendering stuff:
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[Engine.Engine]
GameRenderDevice=OpenGLDrv.OpenGLRenderDevice
AudioDevice=Audio.GenericAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice
RenderDevice=OpenGLDrv.OpenGLRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=SDLDrv.SDLClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[SDLDrv.SDLClient]
WindowedViewportX=640
WindowedViewportY=480
WindowedColorBits=32
FullscreenViewportX=1920
FullscreenViewportY=1080
FullscreenColorBits=32
Brightness=0.600000
MipFactor=1.000000
SlowVideoBuffering=False
StartupFullscreen=True
CurvedSurfaces=True
CaptureMouse=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
DeadZoneX=True
DeadZoneY=True
DeadZoneZ=False
DeadZoneR=False
DeadZoneU=False
DeadZoneV=False
InvertVertical=False
ScaleX=1000.000000
ScaleY=1000.000000
ScaleZ=1000.000000
ScaleR=300.000000
ScaleU=1000.000000
ScaleV=1000.000000
ScaleJBX=0.025000
ScaleJBY=0.025000
MinDesiredFrameRate=0.000000
NoDynamicLights=False
Decals=True
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
ParticleDensity=0
UseJoystick=False
JoystickNumber=0
[OpenGLDrv.OpenGLRenderDevice]
UseTNT=0
UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1
MinDepthBits=24
MaxLogUOverV=8
MaxLogVOverU=8
OpenGLLibName=libGL.so.1
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=1
ShareLists=0
AlwaysMipmap=1
DoPrecache=0
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
UseDetailAlpha=True
UseTrilinear=True
MaxAnisotropy=16
NoFiltering=False
NoAATiles=True
NumAASamples=4
UseAA=True
GammaCorrectScreenshots=False
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000