Nix has a new Deathmatch Map!
- EvilGrins
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Nix has a new Deathmatch Map!
His forum isn't active, but I like to check it out once in awhile... this was posted the day before yesterday.
https://svteam.forumotion.com/t31-new-dm-nbk-necropolis
It's 81.9MB!
https://svteam.forumotion.com/t31-new-dm-nbk-necropolis
It's 81.9MB!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Nix has a new Deathmatch Map!
Fascinating map - interesting design concept and great atmosphere - a unique 'place'.
In essence, it is a sniper map - it's not pathed and some of the higher areas are not easy to get to, seemingly needing a custom translocator.
I did find a fatal BSP hole when first playing it but haven't come across it since - so it may not be that serious.
In essence, it is a sniper map - it's not pathed and some of the higher areas are not easy to get to, seemingly needing a custom translocator.
I did find a fatal BSP hole when first playing it but haven't come across it since - so it may not be that serious.
- EvilGrins
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Re: Nix has a new Deathmatch Map!
I found a few of those while cruising around in spectator, most of them are in elevation; I was trying to take an overhead screenshot.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Nix has a new Deathmatch Map!
This alone makes the map a no-go for me. This is ut99, those of you that have tried the map, please tell me what is justifying such huge file size for a ut99 map?
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- EvilGrins
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Re: Nix has a new Deathmatch Map!
It's beautiful.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Nix has a new Deathmatch Map!
The map itself is about 19MB, which is not really overly large (I've got 70+ DM maps that are larger). The map uses Chaos assets and these account for much of the archive size; the rest is mostly textures - you may already have most of all that.
Whether or not the size of the download is justified is really up to the individual - the only way to decide that is to give it a try. Personally I wouldn't be put off by the size of the archive in this particular case - I think its unique character makes it worthwhile trying (nothwithstanding the caveats noted earlier).
- sektor2111
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Re: Nix has a new Deathmatch Map!
I'm not even bother to look at it... From my experience in such a map it's hard to check all details and every single surface...
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Re: Nix has a new Deathmatch Map!
I tried to play it, but it says it's missing package "dracula.Trim"??
Re: Nix has a new Deathmatch Map!
Did you use the dracula.utx from the download archive? There's more than one dracula.utx around - I already had one and so swapped the one in the archive for the one I had (not deleting it but putting it in a Store folder).Loose Cannon wrote: ↑Sun Mar 28, 2021 5:17 pm I tried to play it, but it says it's missing package "dracula.Trim"??
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Re: Nix has a new Deathmatch Map!
Thanks that did the trick! I had a different "dracula" utx file than the one needed for that map.OjitroC wrote: ↑Sun Mar 28, 2021 5:54 pmDid you use the dracula.utx from the download archive? There's more than one dracula.utx around - I already had one and so swapped the one in the archive for the one I had (not deleting it but putting it in a Store folder).Loose Cannon wrote: ↑Sun Mar 28, 2021 5:17 pm I tried to play it, but it says it's missing package "dracula.Trim"??
Re: Nix has a new Deathmatch Map!
Nice job. Classic Gothic theme, atmosphere and audio.
I like the green 'Minus Morgul' spire rising into the sky, very eerie!
Good work NIX.
I like the green 'Minus Morgul' spire rising into the sky, very eerie!
Good work NIX.
Re: Nix has a new Deathmatch Map!
Thanks for posting my map hehe. and for the good feedbacks.
But found this comment silly af.:
But found this comment silly af.:
Who the hell asked you to look at every single corner for mapping perfection or mistakes? just move along lolsektor2111 wrote: ↑Sat Mar 27, 2021 7:38 pmI'm not even bother to look at it... From my experience in such a map it's hard to check all details and every single surface...
- EvilGrins
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Re: Nix has a new Deathmatch Map!
I found a couple too, mostly just weapons placed too close to ammo so when the weapon rotates it goes through the ammo.
There's also a major BSP problem if you go too high, which crashes the map... I tend to check maps out the first time in Spectator Mode with bots. Likely not a huge issue but there's parts of the map where players can get up high so that might cause some problems.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Nix has a new Deathmatch Map!
Wow, this one is truly awesome, why did I wait too long to download it? Nix, you rock!!!