I recalls these sorts of error lines and I think in that time I changed textures assigned for that XAN Bot as long as indeed they don't seems to be defined correctly.
I did a backup of User.INI and then I open editor with textures and defining classes as Editor was showing them out of that T_0 T_1 whatever "T"eam number which is added when pawn goes to certain team and texture should load team based. I don't think is the only problem as far as I recall. Then, for player I think it should be edited INT file.
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BotFaces[1]=BossSkins.boss5Xan
...
BotNames[1]=Xan_A
...
BotTeams[1]=2
...
BotSkins[1]=BossSkins.boss
Player is this:
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Class=BotPack.TBoss
team=1
skin=BossSkins.Boss
Face=BossSkins.Xan
Voice=BotPack.VoiceBoss
Having these I don't see those "fails". No extensions, no UT updates.
My INT file called BossSkins.int has this content:
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[public]
Object=(Name=BossSkins.Boss1,Class=Texture,Description=Boss)
Object=(Name=BossSkins.Boss1t_0,Class=Texture)
Object=(Name=BossSkins.Boss1t_1,Class=Texture)
Object=(Name=BossSkins.Boss1t_2,Class=Texture)
Object=(Name=BossSkins.Boss1t_3,Class=Texture)
Object=(Name=BossSkins.Boss2,Class=Texture)
Object=(Name=BossSkins.Boss2t_0,Class=Texture)
Object=(Name=BossSkins.Boss2t_1,Class=Texture)
Object=(Name=BossSkins.Boss2t_2,Class=Texture)
Object=(Name=BossSkins.Boss2t_3,Class=Texture)
Object=(Name=BossSkins.Boss3,Class=Texture)
Object=(Name=BossSkins.Boss3t_0,Class=Texture)
Object=(Name=BossSkins.Boss3t_1,Class=Texture)
Object=(Name=BossSkins.Boss3t_2,Class=Texture)
Object=(Name=BossSkins.Boss3t_3,Class=Texture)
Object=(Name=BossSkins.Boss4,Class=Texture)
Object=(Name=BossSkins.Boss4t_0,Class=Texture)
Object=(Name=BossSkins.Boss4t_1,Class=Texture)
Object=(Name=BossSkins.Boss4t_2,Class=Texture)
Object=(Name=BossSkins.Boss4t_3,Class=Texture)
Object=(Name=BossSkins.Boss4Xan,Class=Texture,Description=Xan)
Object=(Name=BossSkins.Boss5Xan,Class=Texture)
Perhaps right now I will want to know what any trash bytes has added 469b. I compared INT files
CommandoSkins.int from 436/440 with that one from
469b. Can you see difference from top ? Wtf is that anyway ?
Yeah, sure, all 469 issues should go to GitHub
or BugHit or whatever. The question is if I do really need these.... I should ask: What any other bytes are added in those Natives and messing up around ? - But I won't ask anything.