some of the skins I've made/edited
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Re: some of the skins I've made/edited
The biggest problem with editing some skins is evening out the colors.
This is a complete set, another of Chris Ollis' superhero skins, and I've some ideas for team colors... but the green parts are all flesh and they don't match.
If I were to even attempt this, I'd have to even out the greens.
This is a complete set, another of Chris Ollis' superhero skins, and I've some ideas for team colors... but the green parts are all flesh and they don't match.
If I were to even attempt this, I'd have to even out the greens.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: some of the skins I've made/edited
That's what you do in a more versatile picture editing tool.
Edit--------------------------------
Try this it's a reverse-engineered Photoshop clone.
https://www.photopea.com/
Nearly everything works as in the original.
Edit--------------------------------
Try this it's a reverse-engineered Photoshop clone.
https://www.photopea.com/
Nearly everything works as in the original.
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Re: some of the skins I've made/edited
The neverending project... Star Trek Red Shirts.
Due to restrictions of where team colors can go on the Male Soldier model, and trying to stay as close to original series Trek canon, team colors are the hold up. Because in the series Red Shirts don't wear a lot of gear and the ranks in Starfleet are really only visible on their sleeves.
May be eternally regulated to a mainly MonsterHunt skin type, due to that.
Due to restrictions of where team colors can go on the Male Soldier model, and trying to stay as close to original series Trek canon, team colors are the hold up. Because in the series Red Shirts don't wear a lot of gear and the ranks in Starfleet are really only visible on their sleeves.
May be eternally regulated to a mainly MonsterHunt skin type, due to that.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: some of the skins I've made/edited
Most of what I post in here are ideas for stuff I might try and build, but there's no guarantee I'll necessarily get on it ever or at least anytime soon.
Still, some ideas are more compelling than others.
Still, some ideas are more compelling than others.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: some of the skins I've made/edited
Random idea, been kicking around in my head a couple weeks.
Obviously not done: team colors to gauntlets, bolt on chest, boots, and belt eventually.
Obviously not done: team colors to gauntlets, bolt on chest, boots, and belt eventually.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: some of the skins I've made/edited
UTW is the logo for the clan/group and former forum of ut-world.eu, and I recently reached out to one of their skinners to ask if I could use some of the parts of their skins for mapping projects.
That and I kinda wanna update the old skins for 4 team colors as they primarily only used 2.
They've got a number of HALL OF FAME maps that have display cases of their players by the skins they used.
That and I kinda wanna update the old skins for 4 team colors as they primarily only used 2.
They've got a number of HALL OF FAME maps that have display cases of their players by the skins they used.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: some of the skins I've made/edited
Currently working on...
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Re: some of the skins I've made/edited
Progress: mostly done, still tweaking a bit.
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Re: some of the skins I've made/edited
Because I was working from textures LeoTCK already had provided, slapping this together wasn't at all difficult. Just needed to take the time, which really was all of about 5 minutes.
Default textures for the Nali model are 512x512, but to avoid any issues I reduced to 256x256; there's more than 1 set of these textures, some others don't have full team colors and will need adjusting.
Not releasing yet as I want to see if I can find a way around the Talk Texture difficulty.
Default textures for the Nali model are 512x512, but to avoid any issues I reduced to 256x256; there's more than 1 set of these textures, some others don't have full team colors and will need adjusting.
Not releasing yet as I want to see if I can find a way around the Talk Texture difficulty.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: some of the skins I've made/edited
I don't use the Nali Player/Bot so I'm not familiar with the issue with the Talk Texture.
However this is the int for the default Nali tnalimeshskins.utx
Code: Select all
[public]
Object=(Name=TNaliMeshSkins.Priest,Class=Texture,Description="Priest")
Object=(Name=TNaliMeshSkins.Ouboudah,Class=Texture,Description="Ouboudah")
Object=(Name=TNaliMeshSkins.T_Nali_0,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_1,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_2,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_3,Class=Texture)
None of the .int files for the custom TNalimesh skins that I have contain references to the Face/Talk Texture.
Perhaps this is the source of the problem?
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Re: some of the skins I've made/edited
Well...
...from the NaliFix thread.
I'm familiar, but the basic structure of all UT-models allows for a Talk Textures, and I've found others that didn't have them still allowed them to be utilized if properly edited into the .int & .utx files.
Basic structure is that all models are broken into segments, each segment is numbered. Those for the talk texture and the face on the model are numbers 4 & 5.
Sktroopers don't have one either, but I managed to make a custom one and setup the files so all my Sktroopers use it.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: some of the skins I've made/edited
It was 'fixed', in a sense, but nobody seems to have looked at the code for the talktexture for the tnali2 in the nalifix.u. This is the relevant extract
Code: Select all
// Set the talktexture (contains other changes too: deletions)
if( Pawn(SkinActor) != None )
{
Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"-Face", class'Texture'));
if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject("TNaliMeshSkins.nali-Face", class'Texture'));
}
Automatically merged
Additional Info : For talktextures (the faces in the HUD), call them yourskinname-FACE for the nali ...
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Re: some of the skins I've made/edited
Which is why to a previous skin edit for Nali, I included a textture for "spidey-face" but it didn't entirely work.OjitroC wrote: ↑Wed Nov 16, 2022 11:48 pmIt looks to me that the TalkTexture must have the suffix '-Face' to the TalkTexture name and that if there is no TalkTexture (or, of course, if the TalkTexture has the wrong name) the default 'nali-Face' is used as the TalkTexture. This seems to be the cause of the issue?
Worked only when team colors not used.
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Re: some of the skins I've made/edited
Slight update on the Captain Marvel skin... needs a belt, better defined chest emblem.
When it's done, easy conversion for Black Adam.
When it's done, easy conversion for Black Adam.
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Re: some of the skins I've made/edited
I'm going a lot slower on this than I should, but due to subtle differences the Black Adam skin will probably be done before the Shazam skin.
Mostly due to belt selection.
That and I gotta figure out if I wanna customize a special head/face for it or go with defaults... though I do have a Picard head so a bald look isn't impossible.
Mostly due to belt selection.
That and I gotta figure out if I wanna customize a special head/face for it or go with defaults... though I do have a Picard head so a bald look isn't impossible.
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Last edited by EvilGrins on Sat Apr 22, 2023 8:01 pm, edited 1 time in total.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins