Thanks everyone
--=Aalexanderrr=-- wrote:Do these weapons come as a replacement for stock guns and is there any way mappers could use these?
On release they should bring a mutator which you can tweak to decide which weapons you want to replace by which, and regarding mapping, they would work just like any other weapon: open the packages, then go to NaliWeapons (unreal TournamentWeapon, then it's up to you to choose them out, and place them directly in the map (that's how I tested them on the first place). Just one thing though: like the X-Pickups, NEVER MyLevel them (not only that can screw the system up, due to the core -> weapon system and since one of another server might be running them, and that would be bad lol).
Creavion wrote:Oh sick, I would have never imagined that you would make an other sequel of that weapons (change of plans regarding sp, I guess?). I meant no harm by it as I saw one of those weapon pics in the last PM O_o
Yes, this seems to be your world, Ferali. And you are very successful with your previous nw weapons release. Always milk the cash cow, even if you don`t earn anything with that.^^
I am still planning to do that SP though
Actually, the only reason I am (re)making this pack is because when I was testing the X-Vehicles with the previous Nali Weapons pack one day, I just went to "perhaps they're ok" to
I really thought: "Damn, wtf is this sh*t?", and last week or so, after I played for about an hour with the new ones, I went to a server hosting the previous one, and the difference is unexplainable. I don't even know how could I play with such a thing or even other people. I guess 1 year without updating a pack, and do vehicles and mapping stuff instead had some effect in my way of seeing stuff. Basically my SP will base itself off on Nali Weapons, a bunch of vehicles, an already prepared storyline and lots of cinematic effects and maps with some quality (let's see what's the best I can do by then...).
But while the mapping features were visually ok, the vehicles as well (although I have still to upgrade them), when you join the old weapons to the pack, the overall quality drops like a bird without wings. So I am doing this pack in an attempt to make something I can be minimally happy with as well when introducing them in the SP as well.
But I have a little problem, I am too damn ambitious (or greedy if you like)
- basically I want to do all that, and even an "warfare-rpg" like gametype (blowing up the enemy core, building stationary defenses, nukes, like siege, but beyond siege), but for now I only have time to do
this (which is already somewhat a big project). And everytime something is successfull, and I don't like anymore, I do another "better" version of it (delaying all my progress even further regarding the whole SP thing).
Myth wrote:
The only thing that bothers me is that when the secondary of the flame tracker splits up the smaller projectiles do not retain the original projectile's momentum.
In other words it looks unrealistic in a bad way.
Indeed... thanks for the heads up, I will fix it
Creavion wrote:BTW: In case of a certain patch coming ... I expect from you doing an other sequel, maybe just "Nali Weapons Evolution" or something like that^^
Well, truth must be told: if it wasn't the annoying "very-limited-engine", I would have added further detail to the weapons (higher res skins, more detailed models, better effects, etc). Everytime I wanted to add a detail...
Can't, or the overall weapon poly count would burst, and even so I tried to push it a bit further. It's quite frustating sometimes.
Also one week later after I released NW2X, some people asked me to port it to UT2k4 and UT3 O_o (there was even a guy who posted at the Epic forums [no joke] asking someone to make Nali Weapons for UT3, obviouslly he never got a single reply
). So if I do another Nali Weapons version after this one, it will be either with that "patch"
, or another UT series, but I highly doubt it (everything has a start and an end, so this might really be the last Nali Weapons pack I do, I don't want this to be one of those sequels that never end, otherwise people will get tired of them easilly).