For my mod unrealspawn I made all weapons configurable.
what I made configurable:
-(alt)projectile types
-(alt)firespeed
-(alt)fireaccuracy
-damage ( for instant hit weapons)
-impact effect (for instant hit weapons)
- (max) amount of shots fired at once (enforcer,minigun,flakcannon,eightball)
-max charge ( biorifle)
-beamdamage (pulsegun)
-some other stuff
the codes require tweeking and I guess stuff need to be removed because it is uselless in mh. plus It might need some replication tweeking
check out the video in my post of my mod under the mod section.
let me know if you want to use it and I will send it to you
@paper
nice logo
![goodjob :gj:](./images/smilies/goodjob.gif)