You might want to hold off a bit as I am considering adding a LMS_SP gametype to my UTSPFix project.
I ran into a number of the same issues you mention above when I was working on TDM_SP.
In all my testing, I think I have resolved those problems. Game ends when fraglimit or timer if set are hit as it should.
Sudden Death OT working also last time I tested it.
You are welcome to look at the UTSPFix source for the TDM_SP gametype to see if anything I did there can help you.
(Although the extra stuff I put in for The Monster Team and other options, makes it a bit more complex than the original Epic TDM...
![Omfg! :omfg:](./images/smilies/omfg.gif)
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Only default gametypes I didn't do a version of for that yet are LMS and RocketArena.
(And I am planning on leaving RocketArena out. Does anybody play that at all?)
It it quite possible I could do something for LMS like I did with the DM_SP and TDM_SP gametypes.
With the fixes and the optional Monster Team etc.
A Team LMS gametype, would be much more interesting than messing with RocketArena I am sure.
Jack had a preview of the TDM_SP when he helped me test out an early version of UTSPFix a few weeks ago.
He stayed and played for almost an hour I think. Current release is much improved since then.
(GG again Jack. That was fun.
![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
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If Team LMS is going to happen, it would be best if it included support for scriptedpawns in the games.
(I do not like accessed none warnings/errors in my logs....)
And before you ask, I wont need any source for any previous attempts. Will just look at epics LMS class, and take it from there.
(I went out of my way to avoid looking at anything other than default epic code when working on this UTSPFix stuff.
![Sleep :sleep:](./images/smilies/langweilig.gif)
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Any thoughts on this Jack?