The only difference between this and the FrickinShark_RC4 for UT is that the laser's scorchmark decals have been removed.
See the readme.txt file and included source code for more info on that.
*This was made using both U1 and UT resources. It was compiled with v436 UT.
Not sure if it is an Import or an Export. You tell me.
![Lets Rock! :rock:](./images/smilies/DatRockt.gif)
I commented out the EditPackages that are UT specific or not required for this. (BotPack etc...)
Does not reference any UT specific stuff that I know of in Core or Engine.
Tested briefly with a copy of UnrealGold patched with a stale version of 227g. No problems.
If for some reason this fails to function with any version of U1/UT, or if just compiling it this way is a problem let me know.
(I could recompile it with a bone stock UnrealGold install if needed. I think....
![Omfg! :omfg:](./images/smilies/omfg.gif)
Any feedback would be great, as I am planning on some more ScriptedPawns that will hopefully work with
both U1 and UT being completed at some point.
Those will all only have 1 version that is compatible with everything. (Probably...)
These sharks just needed 2 versions, because the UT scorchmarks were just working so good.
See attached: