![Image](http://ic.pics.livejournal.com/evilgrins/3189901/4069637/4069637_original.png)
...at least I thought it was simple.
Had it awhile but wasn't sure where I found this map. I did a quick search, it was from here · viewtopic.php?f=34&t=11779
Basic setup: 2 bases with a small mountain between them. Mountain has 3 tunnels, 1 of which has an obstruction I can't figure out how to get rid of. One is a LavaGiant-type castle, other is a bit more futuristic.
Primitive castle (Red Base) didn't have cannons defending it, so I gave it a UTDMT.
What I need help with:
1) If you're on the Red Side, the tunnel on the left has an invisible barrier that I can't figure out how to delete in UnrealEd.
2) Same issue SilverSound had, Blue Base cannons even kill players on the Blue Team; bots often shoot back at their own cannons.
3) Not a big deal but occasionally the UTDMT (Red Cannon) crosses over to Blue Side and the Blue Cannons don't hurt it for some reason.
Anybody think they can fix, at least, 1 & 2?
Have at it · http://www.mediafire.com/file/un3sms2d2 ... andFT1.zip