Thanks. Of course I am going to remake the nukesrobin13 wrote:Feralidragon: thats just fucking awesome,those weapons all look really cool but. i cant wait for the new nukes. (i just love nukeing everything,but i replaced the megaton explosion with the uhm (nukeexplosion II i believe,the one from the ultimateprotos.) its really funny to place the megaton on lavagiant in the cave,when it goes off,whole map gets blasted. Boooooooooooooom
(u are going to remake the nuke effects right? for some uber duper cool effect. because the only nuke effect i though was cool was the ultimaprotos. )
but anyway good luck with your project. >_> now if firestorm or RD or DC (the 3 biggest mapping projects.) or Shadows SDK gets released,then ut99 will live forever.
My problem now is that I have about 10 different ideas for nukes (when I mean "different", I don't mean shockwaves with different colors, I really mean different). Plus, with the new NW3 "core", there are a lot of effects and after-effects I can add now to a nuke (floor breaking effect, much much better shockwave effect, glows, panning effects, better smoke effects, better coronas, lensflares, etc).
The old UltimaProtos and MegaTon should look noobish against the new ones, so I guess you don't have to worry.
But well, I can talk about it, however I prefer to not talk much about them and show them when they get done, but you can imagine them if you consider the differences already shown from one pack to another.
I already did, and I really like to make games and such, but the thing is that I am not that good to do this kind of stuff at a professional level (at least not yet, I have a long way to achieve that kind of level, if I ever achieve it), and although I live in the main city of my country, the only companies that I know to produce games around here are too far away to me, ironic, isn't it?robin13 wrote:btw: did you ever think of working for a game industry companion? you could make your own game with ur own weapons/enemy's etc.)
In resume, I am not the kind of guy a company would like to have nowadays (perhaps some years ago I would have a shot, but today is simply impossible for me with the level of skill and knowledge I have).
So I just keep developing and evolving during the time as much as I can instead
Simple: I made some meshes I together with the weapon meshes, so they could have sync animations, and then in-game they just get spawned with bParticles=True, and the right sprites on them (with some settings, as to blink or flicker or stay static).UBX Master wrote: Hm, I have a question. It's just coding curiosity but, how did you make those attached 'glow sprites' in some weapons?
Generally the meshes are simple planes, or triangles.