I got problems with my Snowfallcanyon map

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FraGnBraG
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

okay, if you want - finish all the details of texturing, lighting, screenshots etc, so everything is done except for the pathes - then send me the map and I'll path it for you - to explain all the things you can do would be a big effort (tutorial style) but I can get it working np and then you can study the map to compare what you have against what I do ... I've just completed pathing a monster (very large) ctf map (ctf-BigAndUgly) so I'm in the groove... If you do everything else in your map, I have time to path it (it won't take me that long, maybe one or two nights). I would just be rebuilding pathes (not the rest of the map) and send it back to you :) Just pm me if you'd like to do that...
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Re: I got problems with my Snowfallcanyon map

Post by Sergeant Todd »

FraGnBraG, you're amazing! That's darn near a mapping tutorial you gave us there. Well done, mate! :)

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Re: I got problems with my Snowfallcanyon map

Post by papercoffee »

Ok here is the beta of the map... If there are some bugs describe them here.
I hope there is everything alright. :(

EDIT------------------------
I forgot to say the Bots are not working correctly ...so don't chalk this up.
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

erm, missing trees problem...
missingTrees1.jpg
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Re: I got problems with my Snowfallcanyon map

Post by Sergeant Todd »

FraGnBraG wrote:erm, missing trees problem...
missingTrees1.jpg
Ditto. :cry:
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Re: I got problems with my Snowfallcanyon map

Post by papercoffee »

g-dammit ...I did already MyLeveled it ...but why is it out again??
Wait ...if you delete the mesh in the map and save the map again ...is the mesh in MyLevel gone?
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Re: I got problems with my Snowfallcanyon map

Post by Creavion »

papercoffee wrote:g-dammit ...I did already MyLeveled it ...but why is it out again??
Wait ...if you delete the mesh in the map and save the map again ...is the mesh in MyLevel gone?
If you mylevel ANYTHING, restart the ed, delete the myleveled package or move it ouf of the ut folder and TEST LOAD your map in order to see if everything works. If your map loads, just overwrite your file. I GUESS at least on this way you can make sure to remove any possible still existing reference to this package.
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Re: I got problems with my Snowfallcanyon map

Post by papercoffee »

here we go again... ok this time it should work normal. Thank you crev...
Next time I make a much simpler CTF map.
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

okay, papercoffee, there's still a problem with the missing package... (see pic)
error2.jpg
I'm not sure what you're doing with importing the meshes, there are still external references - please post the mesh files you last used (.u, .int, etc)
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Re: I got problems with my Snowfallcanyon map

Post by papercoffee »

How is this possible??? :shock:
ok here is the X-mas tree pack I used ...made from GenMoKai.
FraGnBraG wrote: I'm not sure what you're doing with importing the meshes, there are still external references - please post the mesh files you last used (.u, .int, etc)
I used this commands to load the trees in the MyLevel pack...
  • obj load file=Xmasstreess.utx package=MyLevel
    obj load file=XmasTrees.u package=MyLevel
...then I'd rebuild and saved the map.
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

okay, it's loading now - the missing package reference was for the UTX. So the tree mesh is loaded into MyLevel okay, but the utx didn't load. I've had problems importing utx files into MyLevel before several times, for various reasons - like i said, i'm not sure what's happened in your case... I will path the map now and send back to you hopefully tomorrow. Depending on what the bots are doing, I may include an actor called a "smart alternate path", which dynamically adjusts the selection weights on assigned paths to "balance" the path usage in and out of bases. I always use this thing (from Bot40) and it works great! The default Epic Alternate path actor script is acually buggered (old knowledge) so they don't really work very well. I'll let you know how it's going tomorrow sometime and post the map back here when I'm done :)
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Re: I got problems with my Snowfallcanyon map

Post by Creavion »

This is just annoying. People dont know how to include a utx package within a U package. Two packages which could be better one.
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FraGnBraG
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

okay papercoffee here is you bot-pathed map - there were changes I made as well to pickup and playerstarts, for gameplay and bot-mobility purposes etc... oh, and I also fixed 4 falling through bsp problems using blockAlls. Still not the best it could be for bots, but that would require changes to the layout etc, which I think is fine as it is - good map for humans anyways, but beatable by a human-led team of bots 6 vs 6 with scores like 5-3, 5-2... Unattended masterfuls play to 3-2 for 15 minutes, usually :) I took a quick look at the lighting job, since I did all the testing etc in "rmode 4" mode (unlit) due to the map being so dark! I did make a change to you zone ambients, since there was no ambient light set in the level I added a low night-time greylight to illuminate the outside areas a wee little bit - I think I used a brightness of 12 or so, and greylight is f.y.i. 160/150 hue/sat (like moonlight)... Anyways, don't forget your level screenshot... a credit for helping you in your readme would be nice, but is not really necessary :)
Cheers
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Re: I got problems with my Snowfallcanyon map

Post by papercoffee »

Woooohoooo ....THANK YOU VERY MUCH!!!
Now I can see what you did and maybe learn something.

Yeah first I had a zonelight but I removed it because I got a dull ambient. Let's see what you did there.

Ehh? The Level screen-shot was set... !!? :???:
Or was it too dark??
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Re: I got problems with my Snowfallcanyon map

Post by FraGnBraG »

hmm... i see there you have a screenshot assigned, however it does not display in my ut99 map window...

*edit* actually, i think you have to name it "screenshot" :)
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