Damn you use Stalwart as well? ... ...now I really have to think about another map Idea.FraGnBraG wrote: hmm... Stalwart really needs z-axis (fnb grabs all the ceiling verts and yanks them all up by 256) now this has lots of possibilites
Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
- papercoffee
- Godlike
- Posts: 10457
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
naw, do your idea - in the end i guarantee it won't be anything like what i'm going to do with it. Actually, i only need about a 1 quarter section, vertically enhanced for a particluar area of something much bigger...papercoffee wrote:Damn you use Stalwart as well? ... ...now I really have to think about another map Idea.FraGnBraG wrote: hmm... Stalwart really needs z-axis (fnb grabs all the ceiling verts and yanks them all up by 256) now this has lots of possibilites
I'll repeat now, after looking closely at a lot of the old unreal and ut99 product, Shane Caudle made loads of mapping *mistakes* imo, a lot of sloppy brushing (gives me bsp errors already ) innox i think is a bit better, but still some sloppy stuff...
- Swanky
- Adept
- Posts: 463
- Joined: Sun Mar 16, 2008 9:06 pm
- Personal rank: Brush Commander
- Location: inside ze bocks
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Try looking at Cliff Bleszinki's work then. His brushwork seems clean. Have to dissappoint you though. Apart from using a structual idea of one place in Turbine I won't be using any sources.
- papercoffee
- Godlike
- Posts: 10457
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Here now the official Batch ...Please put this somewhere visible into your map.
Download here the 1024x1024 pcx version
Download here the 1024x1024 pcx version
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
hey, anything from you is gonna be goodSwanky wrote:Try looking at Cliff Bleszinki's work then. His brushwork seems clean. Have to dissappoint you though. Apart from using a structual idea of one place in Turbine I won't be using any sources.
i have to take back what i said about shane, i think those guys just had to work really fast so weren't to carefull about being tidy - if it worked then it passed... he was likely intersecting stuff like crazy to get maps built quickly - or used some other tool (3dmax maybe?) to make some of his shapes and then imported them into ued (whatever ued they were using during unreal and early ut99...) looking at some of his complex brushes i can't exactly figure out how he formed those shapes - pretty sure not with 2dse - they seem weirdly tesselated ..
- Swanky
- Adept
- Posts: 463
- Joined: Sun Mar 16, 2008 9:06 pm
- Personal rank: Brush Commander
- Location: inside ze bocks
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
People say that of my work so there must be something to it.
I just finalized the layout. It'll be nice and small, with plenty of Z-Axis and even some tight indoor fights. No RCR, though, and it might take a round or two to memorize the layout. Tomorrow I'll start doing the architectural stuff, possibly fixing up one of the buildings to determine its final style (will have to look at Ulukai's work to know how certain things work). And I ran into another problem... the MAP NAME...
€ By the way, did someome inform beyondunreal about this? Might attract a few more mappers for this then...
I just finalized the layout. It'll be nice and small, with plenty of Z-Axis and even some tight indoor fights. No RCR, though, and it might take a round or two to memorize the layout. Tomorrow I'll start doing the architectural stuff, possibly fixing up one of the buildings to determine its final style (will have to look at Ulukai's work to know how certain things work). And I ran into another problem... the MAP NAME...
€ By the way, did someome inform beyondunreal about this? Might attract a few more mappers for this then...
- papercoffee
- Godlike
- Posts: 10457
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
I wrote a thread there in the mapping section but till now it isn't approved from a moderator... So no one can see it.
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
ok I am doing a map.
something small and simple.
@ paper; nice logo m8 good job!
@genmokai; can you update the first post with a list containing all people who are in?
something small and simple.
@ paper; nice logo m8 good job!
@genmokai; can you update the first post with a list containing all people who are in?
- Renegade
- Adept
- Posts: 256
- Joined: Thu May 13, 2010 3:01 am
- Personal rank: Vigilante
- Location: Atlanta, Georgia
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
It's good to see more veteran mappers joining. Revelation, Rakiayn, and Swanky, I appreciate the hell out of your work.
- FraGnBraG
- Inhuman
- Posts: 930
- Joined: Sun Jun 13, 2010 5:13 pm
- Personal rank: Good news everyone!
- Location: Canada
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
spent a little time tonight fussing and fooling around with this - erm, too much time, really
the original looks like this this is a bit better, but still kinda industrialish ... this is better still, but looking a tad familiar - maybe too familiar
not too sure atm if this one is worth the effort it would take to finish it ...
I have the original map x 2 (one is flipped) joined to forma a middle, added extra route connections bringing the sides together and connecting the middle.
streamlining things a bit (deleting movers, replacing cleaning up some sloppy bsp, re-doing a bit of textures and lighting) ... looks like it will be a lot of work - also have to figure out how to make a spaceship fit with the christmas theme,
the original looks like this this is a bit better, but still kinda industrialish ... this is better still, but looking a tad familiar - maybe too familiar
not too sure atm if this one is worth the effort it would take to finish it ...
I have the original map x 2 (one is flipped) joined to forma a middle, added extra route connections bringing the sides together and connecting the middle.
streamlining things a bit (deleting movers, replacing cleaning up some sloppy bsp, re-doing a bit of textures and lighting) ... looks like it will be a lot of work - also have to figure out how to make a spaceship fit with the christmas theme,
- UnrealGGecko
- Godlike
- Posts: 2919
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Since some of you already posted screenshots and spoilers, then I'll write one too.
I'll try to combine a Nali village, Xmas and DM-Pyramid , the problem: I need to build it from scratch (too many modifications, but it will still be recognisable (I hope)).
I'll try to combine a Nali village, Xmas and DM-Pyramid , the problem: I need to build it from scratch (too many modifications, but it will still be recognisable (I hope)).
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
For me hard the editing, my mouse left click is a bit broken
Maybe I can't finish my map :X
Maybe I can't finish my map :X
- GenMoKai
- Godlike
- Posts: 2896
- Joined: Tue Mar 18, 2008 9:39 pm
- Personal rank: Mapper
- Location: Netherlands, the land of cheese and weed!
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Well, im building up CTF-Face from scratch. It maybe have been done a LOT before. But i want to create a very original skybox with it
EDIT: Also love your progress FnB
EDIT: Also love your progress FnB
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
@Gen: Really nice face model
You will see though that by doing it the way you're doing it, you will have nearly zero BSP issues with the models you do there.
At least that was my experience the last time I did it the same way (even the most simple BSP would have issues except the terrain/island I make there).
I tried a rough model of what I was planning, but I ended up trashing it since it wasn't becoming the way I imagined it first. However, what I am planning to do is a big, open and non-claustrophobic, Xmas themed Morbias + Fractal + something new (well, it's something entirely new but which may resemble these maps, so that's my "excuse" for "Epic based" lol ).
You will see though that by doing it the way you're doing it, you will have nearly zero BSP issues with the models you do there.
At least that was my experience the last time I did it the same way (even the most simple BSP would have issues except the terrain/island I make there).
I tried a rough model of what I was planning, but I ended up trashing it since it wasn't becoming the way I imagined it first. However, what I am planning to do is a big, open and non-claustrophobic, Xmas themed Morbias + Fractal + something new (well, it's something entirely new but which may resemble these maps, so that's my "excuse" for "Epic based" lol ).
- papercoffee
- Godlike
- Posts: 10457
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"
Ok ....now I tell you my Idea .... DM-Stalwart and parts of DM-Morpheus combined in a CTF map.
Two companies fighting for customers in the pre-Christmas period.
Two companies fighting for customers in the pre-Christmas period.