Smaller compressed one:
SBNonFallingMantaV0.u.uz: 924
SBNonFallingMantaV0.u: 957
-> Client downloads and joins
Equal size:
SBNonFallingMantaV0.u.uz: 895
SBNonFallingMantaV0.u: 895
-> Client downloads and joins
Bigger compressed one:
SBNonFallingMantaV0.u.uz: 888
SBNonFallingMantaV0.u: 887
-> '192.168.1.155/MH-Ziki+SBFix1?Name=Ken?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Checksum=NoChecksum' failed; Downloading package 'SBNonFallingMantaV0' failed: Server refused to send 'SBNonFallingMantaV0'
SBNonFallingMantaV0.u.uz: 885
SBNonFallingMantaV0.u: 884
-> '192.168.1.155/MH-Ziki+SBFix1?Name=Ken?Class=Botpack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Checksum=NoChecksum' failed; Downloading package 'SBNonFallingMantaV0' failed: Server refused to send 'SBNonFallingMantaV0'
SBNonFallingMantaV0.u.uz: 883
SBNonFallingMantaV0.u: 878
-> Critical Error
Some other test with sizes below that leads also to Critical Error.
Servers UnrealTournament.ini settings in [IpDrv.TcpNetDriver]:
Spoiler
Code: Select all
AllowDownloads=False
ConnectionTimeout=15.0
InitialConnectTimeout=120.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=200000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
MaxDownloadSize=1
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload