ChaosUT Mapping Contest (CMC) '17

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UnrealGGecko
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ChaosUT Mapping Contest (CMC) '17

Post by UnrealGGecko » Thu Aug 31, 2017 11:49 pm

The 2017 ut99.org ChaosUT Mapping contest

Image



The Prizes

Thanks to Carbon, a big box UT will be the prize to the winner!
Thanks to award winning horror soundtrack producer Sam Haynes, a code for this years (not yet released) 17 track Halloween album "Pumpkin on your Stereo"

The Rules

-Theme of the contest is CHAOS ...spooky bloody chaos! Inspiration, textures and decoration can be taken out of the ChaosUT mod.
-No weapon placement from this mod... we want this maps playable for everyone. Even for people without Chaos-UT installed.
-The playable area must be inside a 4096x4096x4096uu space. 1 bonus-point if you can get even the sky-zone inside that space.
- You can use any pack (u/utx/umx/uax) you want, but must include any exotic one into your submission. Filesize should be reasonable, so for a +1 point, the sum of all files used inside a zip file should not be bigger than 10 MB.
The Chaos files doesn't count, because we will put them into the final map-pack anyway. Only exotic files which are not included in Chaos or vanilla-Install have to be put into the zip or MyLevel. Those files and the map are the one counting.
-Any game-type allowed.
-The contest badge must be placed somewhere into the map on a visible place. Not just in some easter-egg room.
masked 256x256 pcx version by Terraniux masked 1024x1024 pcx version by nogardilaref.
- Map Screenshot, Bot-Support and Music (at least a MyLeveled blank.umx) are a must.
- When naming your map, make sure the name has the -CMC- prefix. (DM-CMC-MapName, KOTH-CMC-MapName etc.)

ChaosUT mod can be downloaded here: https://chaoticdreams.org/chaosut-download/

This thread by Dr. Flay might help :thuup:
viewtopic.php?f=5&t=12335
ChaosUT mapping files and logos - Google Drive


Contest time

From September 1st to October 13th (UTC-0 time). :twisted:


Scoring

The maps will have a public voting poll to ascertain the Gamers Choice. But also a separate vote of all the participants to determine the winner of the contest. The mappers can vote for others but not for his own map. This will be explained in details later in the Vote threads.


Submissions

The Submissions have to be posted here in the contest thread. Contest map should be submitted in a .zip, .rar or .7z archive file without password protection.
The archive file should contain the map, a screenshot and a readme text file with any required credits.

That's it. Let the mapping begin! :)


ut99.org

=============================================================================================================================
Final entries:
makemeunreal: DM-CMC-Letitia - Download
Le Impact Frag: CTF-CMC-HellScape - Download
Terraniux: MH-CMC-PartyCrashers - Download
SilverSound: DM-CMC-Constantine - Download
papercoffee and Jackgriffin: DM-CMC-MansionOfChaos - Download
XaNKoNII: DM-CMC-Lords_Of_TheVoid - Download
memsys: DM-CMC-ChaosKeep - Download
ExpEM: DOM-CMC-NaliPsyence - Download
nogardilaref: CTF-CMC-Kullarena - Download
Last edited by papercoffee on Wed Oct 24, 2018 9:43 pm, edited 34 times in total.
Reason: Added download links

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OjitroC
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Re: ChaosUT Mapping Contest (CMC) '17

Post by OjitroC » Fri Sep 01, 2017 12:19 am

UnrealGGecko wrote: - Map Screenshot, Bot-Support and Music (at least a MyLeveled blank.umx) are recommended.:
Actually full bot support and online playability are requirements rather than recommendations.
UnrealGGecko wrote: October 13th (UTC-0 (London) time):
At GMT/UTC 00.00 the time in London will be 01.00, BST being an hour ahead of UTC (BST ends on October 29). So it's probably better just to leave it at UTC 00.00? Europeans wll be even luckier with CEST being 2 hours ahead of GMT/UTC :lol:

PS : You also need to : alter usx to uax; delete the reference to dll; omit "which has to be an uncompressed zip file"; and put "the sum of all files inside a zip file should not be bigger than 10 MB" at the end of the next sentence - see viewtopic.php?f=5&t=12318&p=100017#p100017

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Re: ChaosUT Mapping Contest (CMC) '17

Post by UnrealGGecko » Fri Sep 01, 2017 1:03 am

Gonna fix it soon, thanks. :sleep: :thuup:

Also would be nice if you would spread around other forums like beyondunreal or epic's forums. It's 03:15 here and I'm going to bed.

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Re: ChaosUT Mapping Contest (CMC) '17

Post by EvilGrins » Fri Sep 01, 2017 5:17 am

I'll spread the word, but quick recommend.

Link directly to the ChaosUT download (up top) and not just the intro page · https://chaoticdreams.org/chaosut-download/

Makes things simpler.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by sektor2111 » Fri Sep 01, 2017 6:31 am

UnrealGGecko wrote:-Theme of the contest is CHAOS ...spooky bloody chaos! Inspiration, textures and decoration can be taken out of the ChaosUT mod.
-No weapon placement from this mod... we want this maps playable for everyone. Even for people without Chaos-UT installed.
Ahah... :???: .
When is used a texture/decoration from Chaos, already you need the file in cause, this means mainly to install chaos, or adding these dependent devs without install, just drop some files over there... Where can we find them ? In original package or course. So you will need Chaos mod - installed or not - it must be there. WHY ? I believe you will test map to see how do it works, right ? How to do full testing ? Perhaps by having Chaos installed...

Okay, ignore me, I'm doing another mapping things out of contest... out of Chaos.
Good luck to all participants and best regards!

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Re: ChaosUT Mapping Contest (CMC) '17

Post by nogardilaref » Fri Sep 01, 2017 11:32 am

Chaos stuff can be MyLevel'd to avoid the dependency, and isn't there much of it iirc, but mapping Chaos packages are "mapping packages" nonetheless, not the actual mod itself.

So the objective here is for the map to be playable with any mod (including standard weapons), but be Chaos themed, even if that means a dependency towards the packages meant for mapping only, which per the contest rules must be present with the map itself in the zip, to avoid anyone to have to install the mod itself.

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Re: ChaosUT Mapping Contest (CMC) '17

Post by OjitroC » Fri Sep 01, 2017 12:24 pm

nogardilaref wrote: So the objective here is for the map to be playable with any mod (including standard weapons), but be Chaos themed, even if that means a dependency towards the packages meant for mapping only, which per the contest rules must be present with the map itself in the zip, to avoid anyone to have to install the mod itself.
Presumably then, since the contest is Chaos themed, any Chaos mapping packages used should not count towards the 10MB soft total file size limit (if so, this is not made clear in the contest rules). If they want to keep within the 10MB limit, some people are likely to be deterred from using some Chaos mapping packages because of their size - for example, ChaosMapSounds.uax is around 5MB, add in Chaos_Decor.u at about 1MB and a custom texture or music file at 3/4/5 MB and the limit is reached before taking account of the map itself.

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Re: ChaosUT Mapping Contest (CMC) '17

Post by nogardilaref » Fri Sep 01, 2017 5:31 pm

OjitroC wrote:[...] any Chaos mapping packages used should not count towards the 10MB soft total file size limit (if so, this is not made clear in the contest rules). [...]
I fully agree. :agree1:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Fri Sep 01, 2017 6:16 pm

nogardilaref wrote:
OjitroC wrote:[...] any Chaos mapping packages used should not count towards the 10MB soft total file size limit (if so, this is not made clear in the contest rules). [...]
I fully agree. :agree1:
Read the discussion thread... The Chaos files doesn't count, because we will put them into the final map-pack anyway. Only exotic files which are not included in Chaos or vanilla-Install have to be put into the zip or MyLevel. Those files and the map are the one counting.

Are you done now? START MAPPING! TIME IS RUNNING!!

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Re: ChaosUT Mapping Contest (CMC) '17

Post by OjitroC » Fri Sep 01, 2017 6:36 pm

papercoffee wrote: Read the discussion thread... The Chaos files doesn't count, because we will put them into the final map-pack anyway. Only exotic files which are not included in Chaos or vanilla-Install have to be put into the zip or MyLevel. Those files and the map are the one counting.
I have indeed followed the discussion thread very closely. If the Chaos files don't count, then this needs to be clearly stated in the rules (if only for the sake of clarity, but surely it is the rules that people should follow rather than what has been said during the discussion?) - at the moment the rules clearly state "the sum of all files used inside a zip file should not be bigger than 10 MB" (emphasis added).

Mappers will need to include the Chaos files from which they take resources in their zip submissions otherwise, prior to the distribution of the final map pack, gamers without Chaos will not be able to view or play them (or the maps will look incomplete as logos, etc won't be displayed). Hence gamers without Chaos would not be able to vote on the submitted maps.

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Fri Sep 01, 2017 6:48 pm

UnrealGGecko wrote: :sleep:
Gecko read the discussion and change the rules to...
papercoffee wrote: The Chaos files doesn't count, because we will put them into the final map-pack anyway. Only exotic files which are not included in Chaos or vanilla-Install have to be put into the zip or MyLevel. Those files and the map are the one counting.
Or else those bloody nitpickers won't start mapping.

:cry:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by Terraniux » Fri Sep 01, 2017 8:08 pm

I already started, when I finished my map, then I'll check if my map fits most of the rules ; so far so good. Try to worry lezz humanz and be more at MyPurr in thez editor - as my cat is saying.

Question : how many people are participating this year? I'm curious


Good luck and have fun all :tu:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by Barbie » Fri Sep 01, 2017 10:56 pm

OjitroC wrote:not be bigger than 10 MB
Is MiB (2^20) or MB (10^6) meant here? It makes a difference of 48576 Bytes.
papercoffee wrote:bloody nitpickers
What? :omfg:

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Re: ChaosUT Mapping Contest (CMC) '17

Post by papercoffee » Sat Sep 02, 2017 12:08 am

Barbie wrote:Is MiB (2^20) or MB (10^6) meant here? It makes a difference of 48576 Bytes.
:lol2:
Terraniux wrote: Question : how many people are participating this year? I'm curious
Good question?
Gecko?

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Re: ChaosUT Mapping Contest (CMC) '17

Post by nogardilaref » Sat Sep 02, 2017 10:49 am

I guess we will only know if those participating pronounce themselves, with perhaps the map name they're going to build.
As for me, I am participating (started the map yesterday) and it's going to be called CTF-CMC-Kullrena.
I am probably also going to do a slight DM variation, since the map should play well for both gametypes, but I am not sure if it would be something I would submit for the contest.

After I started doing it, it became abundantly clear that I have overestimated the 4096uu limit for what I intended to do, but I voted for it so now I have to own it.
I had planned something slightly bigger, but I am able to adapt it quite well anyway within this limit, and I am having quite some fun doing it.

One thing though: is there a list of which weapons does each Chaos weapon replace? To have a reference.

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