CTF-XV-No_Name_Yet

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Buggie
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CTF-XV-No_Name_Yet

Post by Buggie »

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-No_Name_Yet_B2

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This map need XVehicles at least v59 for load:
https://ut99.org/viewtopic.php?f=34&t=14936
CTF-XV-No_Name_YetV6.7z
(439.1 KiB) Downloaded 6 times
Last edited by Buggie on Sat Feb 10, 2024 11:45 am, edited 6 times in total.
Buggie
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Re: CTF-XV-No_Name_Yet_B2

Post by Buggie »

v1

- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- More signs to specify base location.
- Fix bots stuck on respawn.

Updated at first post: viewtopic.php?f=5&t=15074
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SilverSound
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Re: CTF-XV-No_Name_Yet_B2

Post by SilverSound »

Reminds me of some VCTF multidodge levels.
"Woah what?! I wish I was recording that...."
Buggie
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Re: CTF-XV-No_Name_Yet_B2

Post by Buggie »

v2

- Added Manta.
- Small improvements.
- Now this map need XVehicles at least v41 for load!

Updated in first post: viewtopic.php?f=5&t=15074
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scr_1658114151.png (237.78 KiB) Viewed 733 times
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Buggie
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Posts: 2733
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-No_Name_Yet

Post by Buggie »

v3

- Improved bot paths.

Updated in first post: viewtopic.php?t=15074
Red_Fist
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Re: CTF-XV-No_Name_Yet

Post by Red_Fist »

I think i would line the walls with gun turrets, so being in a vehicle on certain routs would be hard, but the quickest way to get to the other flag.
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Buggie
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Re: CTF-XV-No_Name_Yet

Post by Buggie »

v4

- Improve paths.
- Improve how defenders handle vehicles:
- improve manta paths.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15074
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