CTF-XV-No_Name_Yet_B2

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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

CTF-XV-No_Name_Yet_B2

Post by Buggie » Sun Mar 13, 2022 2:49 pm

Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-No_Name_Yet_B2

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This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-No_Name_Yet_B2v2.7z
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Last edited by Buggie on Sat Aug 20, 2022 4:18 pm, edited 3 times in total.

Buggie
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Posts: 1654
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-No_Name_Yet_B2

Post by Buggie » Sat Mar 19, 2022 11:27 am

v1

- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- More signs to specify base location.
- Fix bots stuck on respawn.

Updated at first post: viewtopic.php?f=5&t=15074
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SilverSound
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Personal rank: Curious
Location: St. Cloud, Florida

Re: CTF-XV-No_Name_Yet_B2

Post by SilverSound » Sat Mar 19, 2022 9:10 pm

Reminds me of some VCTF multidodge levels.
"Woah what?! I wish I was recording that...."

Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-No_Name_Yet_B2

Post by Buggie » Mon Jul 18, 2022 4:30 am

v2

- Added Manta.
- Small improvements.
- Now this map need XVehicles at least v41 for load!

Updated in first post: viewtopic.php?f=5&t=15074
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Buggie
Godlike
Posts: 1654
Joined: Sat Mar 21, 2020 5:32 am

Re: CTF-XV-No_Name_Yet_B2

Post by Buggie » Sat Aug 20, 2022 4:18 pm

Gameplay on map: