...but not everybody reading this is on facebook.
Cranking these out and testing them doesn't take much time, unless I need assistance from someone in fixing or assessing aspects of the maps...
...and there's a few of those currently in the works, but these are good to go.
Each of these was formerly a UTDMT map. They're all pretty straightforward, but here's the details:
1. CTF-XV-ESF-River has the helicopter, as there's a lot of sky for such a small map... and every other vehicle kept falling in the lake and rivers.
2. CTF-XV-Fortress[X] has the largest of the tanks (can you tell I don't know tank names?) which works as it's the most heavily armored and there are mortars periodically firing from above which damages them.
3. CTF-XV-Tundra has enough room for a jeep and the smallest tank, good and decent play there.
Enjoy!
· https://www.mediafire.com/file/r4u1a3rr ... -River.zip
· https://www.mediafire.com/file/nk536mlw ... tressX.zip
· https://www.mediafire.com/file/2m075wbd ... Tundra.zip
You can get Xvehicles here · viewtopic.php?f=34&t=14936 · which you need to make this work!
3 XV maps for CTF, posted last week to facebook...
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3 XV maps for CTF, posted last week to facebook...
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: 3 XV maps for CTF, posted last week to facebook...
Feed back for CTF-XV-ESF-River:
1. Strongly suggested use WeaponLocker instead of this "weapon run" each time.
2. Water texture need replace with animated one or make small wavy on it at least.
3. Need more side ways.
4. Need more cover.
5. Possible better make water area flow for compensate slow movement on it. It can be as side ways. One side to one base, opposite, to another.
6. missed scuba gear on map.
1. Strongly suggested use WeaponLocker instead of this "weapon run" each time.
2. Water texture need replace with animated one or make small wavy on it at least.
3. Need more side ways.
4. Need more cover.
5. Possible better make water area flow for compensate slow movement on it. It can be as side ways. One side to one base, opposite, to another.
6. missed scuba gear on map.
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Re: 3 XV maps for CTF, posted last week to facebook...
I may add that on some maps eventually, but this one already had a decent weapon setup. Was no need to swap it out.
Central lake is toxic, anyone that goes in there will dissolve quick.
As to side rivers, can't stay underwater long as it's too straight a shot you'd get sniped underwater before you got too far.
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· https://www.facebook.com/groups/UTcorps
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: 3 XV maps for CTF, posted last week to facebook...
This feedback from MP with humans. Currently map is too boring and without additional work not good choice for MP. In fact it turn to simple cube with slow collective weapons.
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Re: 3 XV maps for CTF, posted last week to facebook...
Well, it's an edit of an edit - viewtopic.php?f=5&t=14474 - and the previous version did okay for multiplayer, so this works okay too.
Not every situation needs to be a masterwork.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins