Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... a9a73.html
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
MH-XV-Laser
Re: MH-XV-Laser
Very enjoyable map this - several hours of fun - I was doubtful at first whether it was suitable for XVehicles but as I progressed my doubts disappeared
My only slight annoyance was the turbo lift as it didn't react to vehicles - I had to get out of the tank and then get back in as the lift move downwards - the lift didn't stay down long enough for me to work out where I was and to move the tank so it went back up (twice). I suppose having played the map one is now familiar with that so it won't be so troublesome on another play.
![goodjob :gj:](./images/smilies/goodjob.gif)
My only slight annoyance was the turbo lift as it didn't react to vehicles - I had to get out of the tank and then get back in as the lift move downwards - the lift didn't stay down long enough for me to work out where I was and to move the tank so it went back up (twice). I suppose having played the map one is now familiar with that so it won't be so troublesome on another play.
Re: MH-XV-Laser
Any reason for them to be bGameRelevant?
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox0
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox1
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.WoodenBox2
MH-XV-LaserV0.MapPatcherSvr0.FixbGameRelevantWiredActors LOG_Verbose: set default bGameRelevant=False for MH-XV-LaserV0.ThingFactory1
"If Origin not in center it be not in center." --Buggie
Re: MH-XV-Laser
Idk. Mapper choice.
Look like Boxes contain goodies, and Factory used for spawn shock orbs.
Look like Boxes contain goodies, and Factory used for spawn shock orbs.
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- Novice
- Posts: 29
- Joined: Sun Feb 06, 2022 2:16 pm
Re: MH-XV-Laser
At start a trees near Porsche car wreck. Any tree could quickly damage a vehicle (especially jeep), each touch = minus 100HP even at slow speed. Sometimes damage occurred far from tree, without a bump (comment: because of online game ??).
At very end of the game 4x vehicle spawn places (nr. # 1,2,3,4), one close to the other. From nr. # 1 tank could use a lift to get quickly below or simply jump off balcony.
Suggestion: preserved nr. # 1 only.
P.S. don't shoot Lucky Luke)
See_U_later_buggiE
At very end of the game 4x vehicle spawn places (nr. # 1,2,3,4), one close to the other. From nr. # 1 tank could use a lift to get quickly below or simply jump off balcony.
Suggestion: preserved nr. # 1 only.
P.S. don't shoot Lucky Luke)
See_U_later_buggiE
Re: MH-XV-Laser
I can confirm that this happens off-line as well - I forgot to 'report' it at the time I played the map. I recall looking in the Editor and I'm pretty sure there are 'invisible' trees there - that is, they have no mesh - and it is these that cause the damage. I think I deleted them from the map after noticing the damage happening.Man_With_No_Body wrote: ↑Sun May 15, 2022 8:41 pm At start a trees near Porsche car wreck. Any tree could quickly damage a vehicle (especially jeep), each touch = minus 100HP even at slow speed. Sometimes damage occurred far from tree, without a bump (comment: because of online game ??).
Re: MH-XV-Laser
Well-known bug with invisible trees. I will remove it on next map update.
Spawn points of tanks not duplicate, because later shortcut move to buildings down.
v1
- remove hidden trees.
- remove bGameRelevant from some actors.
- rebuilt lights and paths.
Updated in first post: viewtopic.php?f=5&t=15156
Spawn points of tanks not duplicate, because later shortcut move to buildings down.
Automatically merged
- remove hidden trees.
- remove bGameRelevant from some actors.
- rebuilt lights and paths.
Updated in first post: viewtopic.php?f=5&t=15156
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- Novice
- Posts: 29
- Joined: Sun Feb 06, 2022 2:16 pm
Re: MH-XV-Laser
Minor graphical glitch, missing upper part of the tree.
(e.g. tree in the front of copter)
(e.g. tree in the front of copter)
- Neon_Knight
- Adept
- Posts: 326
- Joined: Wed Apr 27, 2011 1:31 pm
- Location: Junín (BA - Argentina)
- Contact:
Re: MH-XV-Laser
Since you edited the map, you should add yourself to the credits.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.