Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 3654d.html
This map need XVehicles at least v41 for load:
viewtopic.php?f=34&t=14936
CTF-XV-433
-
- Godlike
- Posts: 3026
- Joined: Sat Mar 21, 2020 5:32 am
CTF-XV-433
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Sat Nov 19, 2022 7:50 pm, edited 1 time in total.
-
- Godlike
- Posts: 10063
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: CTF-XV-433
Just from a cursory view, I think the map handles a lot better with mantas than jeeps.
Upper most playable area where there's a rocket launcher in the middle? Think that'd work better with a redeemer.
Upper most playable area where there's a rocket launcher in the middle? Think that'd work better with a redeemer.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://www.facebook.com/groups/UTcorps
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3026
- Joined: Sat Mar 21, 2020 5:32 am