sektor2111 wrote:If you know other common issues which happens in mapping and which can be a bit fine tuned I'll try to deal with them...
Button0=Align Camera on Selected Actor,UDAlignCam, CAMERA ALIGN
Button1=Resets the selected Brush (Location+Pivot+Rotation+Scale),UDResetBrush, ACTOR RESET ALL
Button2=Deletes the selected Brushes/Actors,UDDelete, DELETE
Button3=Duplicate the selected Brushes/Actors,UDDuplicate, DUPLICATE
Button4=Selects all surfaces on the current Brushes,UDSelBrushSurf, POLY SELECT MATCHING BRUSH
Button5=Apply the current texture to all selected surfaces,UDApplyTexture, POLY SETTEXTURE
Button6=Poly Select - Adjacent walls,UDSelAdjWalls, POLY SELECT ADJACENT WALLS
Button7=Poly Select - Adjacent slants,UDSelAdjSlants, POLY SELECT ADJACENT SLANTS
Button8=Selects all actors within the builder brush,UDSelWithinB, ACTOR SELECT INSIDE
Button9=Copy builder brush to selected poly,UDPolyToBrush, MAP BRUSH GET
Button10=Show Pathnodes,UDShowPaths, PATHS SHOW
Button11=Hide Pathnodes,UDHidePaths, PATHS HIDE
Button12=Select All Movers,SelectMover,actor select ofclass class=Mover
Button13=Add Semisolid Brush,AddSemiSolid,brush add flags=32
Button14=Resetting Pivot,BrushResPivot,actor reset pivot
Button15=Shows FPS Statistics,StatFPS,stat fps
Button16=Remove Unused Textures,TexCull,texture cull
Button17=Align This Actor,ActorAligner,actor align
sektor2111 wrote:If requests for such things are showing up I'll put here some update. I should have this idea before...
sektor2111 wrote:Okay, we might not have Bot lovers, no problem then.
No one is mad, we are talking. More talk = More understanding which is goodpapercoffee wrote:Ok... and how/where do I get this button?
Maybe I'm still too dense to understand it. Don't get mad about me.
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!
sektor2111 wrote:creating buttons (perhaps I need you here)
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