This forum has a lot of mapping contests, but there's so much more to this game than just making maps.
So I wanted to maybe try a contest that's a little different but still fundamental to the game...
...how many of you know how to skin?
Different kind of contest (like skins)?
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Different kind of contest (like skins)?
Last edited by UnrealGGecko on Tue Apr 28, 2020 7:08 am, edited 1 time in total.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: QUICK QUESTION!
Would need a theme and parameters.
I'm primarily thinking the normal models that came with the game: Nali, Male Soldier, Male Commando, Warcow, Skaarj Hybrids, Female Soldier, Female Commando, & Boss.
But I don't know how many active skinners we have. Hence this post, just to get a feel for who might take part.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: QUICK QUESTION!
Hope its alright if I renamed the thread (we have so many "quick question" named threads its ridiculous).
Anyways, I'm absolutely terrible with skinning or anything graphics related, but I definetly would like to see a contest that isnt a mapping one
Anyways, I'm absolutely terrible with skinning or anything graphics related, but I definetly would like to see a contest that isnt a mapping one
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Re: QUICK QUESTION!
It's okay.
Still kicking ideas, ideally I'm checking for interest now and capability. I'd like 10 or more but if we had only 5 skinners that would work too.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Different kind of contest?
You should maybe ask in other communities as well.
You could have add as well a little bit more info ... like "Skins" or something elseUnrealGGecko wrote: ↑Tue Apr 28, 2020 7:08 am Hope its alright if I renamed the thread (we have so many "quick question" named threads its ridiculous).
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Re: Different kind of contest?
Nitpicker...papercoffee wrote: ↑Tue Apr 28, 2020 12:01 pm You should maybe ask in other communities as well.
You could have add as well a little bit more info ... like "Skins" or something elseUnrealGGecko wrote: ↑Tue Apr 28, 2020 7:08 am Hope its alright if I renamed the thread (we have so many "quick question" named threads its ridiculous).
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
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Re: Different kind of contest (like skins)?
While maps are the bread & butter of UT, I like the idea of a non-mapping contest (or at least a contest that is not exclusively maps). I agree that a skinning contest should be limited to offical models (incl. Nali Cow, Warboss, Xan II).
I might be able to carve out some time to do a skin.
Also a 'pangea' contest might be cool - something where skins, maps (and mutators, voicepacks, SFX, VFX, etc) are all united under a theme. That way they can all be played in concert with eachother to create a unique/immersive gaming experience. JUst a thought.
I might be able to carve out some time to do a skin.
Also a 'pangea' contest might be cool - something where skins, maps (and mutators, voicepacks, SFX, VFX, etc) are all united under a theme. That way they can all be played in concert with eachother to create a unique/immersive gaming experience. JUst a thought.
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Re: Different kind of contest (like skins)?
I like the idea! But I would like to see new skins from scratch and not another recolor/edit of an existing skin. Like everyone has to start with a blank canvas (with the uvs on it ofc )
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Re: Different kind of contest (like skins)?
The theme would need to be well chosen though as the inherent, built-in limitations of some of the default models (shoulder pads, chunky boots, backpacks, etc) mean that certain types of themed skin work less well on them than they do on those models (like the Male 1/2/3 or Female 1/2 or Abbey for example) which have no such limitations and use just a one part skin. So, for example, I think superhero skins work less well on the default models than they do on the ones I've mentioned and it's much less easy to do convincing 'character' skins for the default models - anyone who has some of Jeff Martin's maps (discussed in another thread) will see that it is relatively easy to do reasonable skins of 'characters' like Olivia Dunham, Roy Batty or the Gunslinger in Westworld for various of the UnrealI models.
Just a thought and not a criticism of any of the superhero skins for default models out there!
Just a thought and not a criticism of any of the superhero skins for default models out there!
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Re: Different kind of contest?
Thought I'd start here. You know me, I frequently post around.
Had a few ideas, like a simple mutator contest, not a full on mod but something simple. Few other things too.
I was thinking both, why limit?
Original works or creating something new from existing templates.
My initial thought was armor, as existing skins range from medieval armor to high-tech armor to even Iron Man's armor.
Or maybe something more urban, back in my more active Infiltration days I collected a tonnage of skins (mostly for the Male Commando) that were camo themed.
Still shuffling ideas...
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Different kind of contest?
Camo works fine on the Male/Female Commandos but less well on the Soldiers (because of shoulder pads, etc) and perhaps not at all on Xan or the Skaarj Hybrid.EvilGrins wrote: ↑Tue Apr 28, 2020 7:10 pm My initial thought was armor, as existing skins range from medieval armor to high-tech armor to even Iron Man's armor.
Or maybe something more urban, back in my more active Infiltration days I collected a tonnage of skins (mostly for the Male Commando) that were camo themed.
Still shuffling ideas...
Armour's OK but there are a lot of those, particularly hi-tech shading into cyborgs. Not so much of the medieval type around though that does really demand a helmet/head covering of some kind, which might be difficult.
Perhaps something that hasn't been done much? Thinking of urban - something non-military, civilian - suits - occupations that have a distinctive form of dress (like in the range of skins for Legoman)? Plus not limit it to default models which might then allow a wider range of inventiveness?
Last edited by OjitroC on Tue Apr 28, 2020 8:07 pm, edited 1 time in total.
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Re: Different kind of contest?
Because I want to see NEW and original works, I'm tired of seeing the same thing remixed again and again. I've seen it too many times. Like editing the same map over and over again with just a few little changes like a texture... no thanks.
Creating something from scratch also involves more skill and is more creative. It forces creators to come up with interesting idea's on how to texture a model outside the existing work. It's more of a challenge and is refreshing.
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Re: Different kind of contest?
I agree, if it were to be just a skinning contest, the main criteria really needs to be skin textures from scratch, and I wouldn't limit it to a theme - skinners should let their imaginations run wild.Metalfist wrote:I would like to see new skins from scratch and not another recolor/edit of an existing skin...
Creating something from scratch also involves more skill and is more creative. It forces creators to come up with interesting idea's on how to texture a model outside the existing work. It's more of a challenge and is refreshing.
If there were to be more of a multi-element contest (maps, skins, voicepacks, etc) then a unifying theme makes a little more sense. Like steampunk or something. I'm not recommending steampunk - I personally find it to be an overused aesthetic - just using it as an example.
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My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
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