DM-Pressure - it's a stock map having that "TrapSpringer".
For the record, it's wrong set as TrapSpringer does a self-hacking. If you are copying setup from Pressure, it's not a good idea and it might not work well. Okay, okay, sure "best maps"... no wonder... .
Code: Select all
function PostBeginPlay()
{
local int num;
local Actor A;
// hack fix for DM-Pressure
if ( TrapTag == 'DisFat' )
TrapTag = 'dapressurezone';
Super.PostBeginPlay();
DrawType = DT_None;
if ( (TrapTag == '') || (TriggerTag == '') ) //Lol None traps
{
Destroy();
return;
}
....
....
Condition TrapTag == '' is accomplished as long as it's not defined and then TrapSpringer is removed...
The rest is... SpecialDamage... another stuff which Epic has forgot to finish...
Then I apology for miss-understanding what is about. I thought that best maps by community means good maps properly executed having only small flaws added by Editor not by mappers, but it's not what I was thinking and I won't check this topic too soon.