The most RiDiCuLoUs Mapping Contest!

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Feralidragon
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Feralidragon »

sektor2111 wrote: Mon Jan 04, 2021 1:13 pm When it comes to #RiDiCuLoUs Mapping Contest! I think we can talk about #RiDiCuLoUs Mental Content!
I dropped an eye at UnrealArchive and I found new content with missing "packages" :agree1: - Definitely we need someone to do these missing packages:
NeedMoreWCStuff.PNG
These are UT repositories in 2021 - yeah, that Happy new Mask ooopsy I mean Year. Good luck with packages...
^ That looks more like a bug in Shrimp's package parser rather than actual missing packages.
I mean, I doubt things like StoneTitan0, UT_Jumpboots19 and Brush48 are "missing packages", and rather they are likely just objects placed in the map but which are set in such a way in the map package that the parser may have mistaken them by missing packages.

You may want to report that case to Shrimp so he can double check and confirm whether or not that is the case.

Having that said, this whole talk about missing packages steered this entire topic into off-topic territory, so I suggest that if you want to keep discussing this theme, to maybe create a new topic and continue from there, and leave this one for the contest itself.
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Re: The most RiDiCuLoUs Mapping Contest!

Post by sektor2111 »

:agree1: here. But I see people asking about missing packages - I don't get why do we miss mismatches... and screwed up content. I think next time I will participate at some contest, sharing whatever map with 20 packages "needed" for preventing people to complain about fake missing files. I'll give them files... a lot of files if community needs useless files... Once again AUTOMATED packing scripts have failed in UT.
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Shrimp »

Feralidragon wrote: Mon Jan 04, 2021 1:42 pmYou may want to report that case to Shrimp so he can double check and confirm whether or not that is the case.
Thanks sektor2111 and Feralidragon for pointing this out, I will indeed investigate. The tool may well be wrong, it could be misinterpreting root-level packages.

</end off-topic discussion about packages :ironic2: >
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Re: The most RiDiCuLoUs Mapping Contest!

Post by dixEEh »

Image

So who gets TONs of money??
BP4 » Xan Mk.2 & WarBoss Dark Editions : Download Here! Happy 2012!
CTF-SanctumRedux nwCTF map in Quakestyle textures : Download Here! Happy 2020!
DM-RMC-SkaarjArena My Entry to the Ridiculous Mapping Contest : Download Here! Happy 2021!
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Re: The most RiDiCuLoUs Mapping Contest!

Post by papercoffee »

@dixEEh
Metalfist wrote: Thu Oct 10, 2019 11:45 am
papercoffee wrote: Thu Oct 10, 2019 1:36 am You don't have the money.
I don't believe you understand.
The prize is that you will personally receive that picture from EvilGrins. :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins »

Yeah, okay... I need to setup a voting thread and stuff for next week.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Gustavo6046 »

Hey EG, hate to interrupt the money-laundering fun, buuuut....

according to the hooomepage....

The thread is on FIRE!!!!

Image <-- Where did you put those damn fire extinguishers?!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins »

Gustavo6046 wrote: Tue Jan 26, 2021 9:53 pmThe thread is on FIRE!!!!
Only parts of it...
Attachments
uClip0003.png
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by Gustavo6046 »

Ah, phew! Then surely you can "extinguish" it... riiight?
...Riiiight...
Image
Also, ...

Why does the little fire in the tip of the thing in your screenshot CAST SHADOWS?! Your flamethrower breaks the laws of physics!

Image
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: The most RiDiCuLoUs Mapping Contest!

Post by esnesi »

EvilGrins wrote: Tue Jan 26, 2021 11:15 pm
Gustavo6046 wrote: Tue Jan 26, 2021 9:53 pmThe thread is on FIRE!!!!
Only parts of it...
lol that's an oldskool thingy!
i remember hammering ants on the screen as well as a kid xD
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins »

lol that's an oldskool thingy!
Yeah, the desktop destroyer... and there's a Christmas version too.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins »

Thing about something truly ridiculous is that nothing can be too weird, such as the contest ending in January but the final reviews and forum voting on the maps submitted not having happened yet.

That and I'm kinda holding out for the domination map with the simulated dragon thing circling to be completed.

So, never fret... eventually this will happen · https://unreal-games.livejournal.com/tag/ridiculous
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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM »

EvilGrins wrote: Thu Sep 23, 2021 7:23 pm Thing about something truly ridiculous is that nothing can be too weird, such as the contest ending in January but the final reviews and forum voting on the maps submitted not having happened yet.
That and I'm kinda holding out for the domination map with the simulated dragon thing circling to be completed.
Damn it! Now I feel like I have to rush it, it's only 10 months overdue... But that is why I entered Vacuity, I knew Jupiter wouldn't be ready.
Currently working on the no rules contest entry, new baby due in 6 weeks too. Last baby was 4 weeks early and this one could be the same.
Not a lot of free time in my future...
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Re: The most RiDiCuLoUs Mapping Contest!

Post by EvilGrins »

ExpEM wrote: Fri Sep 24, 2021 7:15 amDamn it! Now I feel like I have to rush it, it's only 10 months overdue...
Indeed, 10 months overdue and now the pressure is FINALLY ON!
http://unreal-games.livejournal.com/
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Re: The most RiDiCuLoUs Mapping Contest!

Post by ExpEM »

EvilGrins wrote: Fri Sep 24, 2021 8:19 am
ExpEM wrote: Fri Sep 24, 2021 7:15 amDamn it! Now I feel like I have to rush it, it's only 10 months overdue...
Indeed, 10 months overdue and now the pressure is FINALLY ON!
Not too much to go:
-Finish custom HUD that indicates when it will fire, what team its on etc.
-Finish voice pack and get it talking / taunting.
-Steel more stuff from NW3 for its fireing visuals.
-Sounds.
That's all that comes to mind atm.
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