Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... a1cd9.html
MH-SG1
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MH-SG1
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Last edited by Buggie on Thu Dec 02, 2021 10:59 am, edited 1 time in total.
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Re: MH-SG1
What is really frustrating: after enemies in maze have been killed and you die somewhere, you have to make the way through the (empty) maze again. Suggestion: 1) place a teleporter at start and activate it when temple is reached or 2) switch to another set of PlayerStart close to temple.
"If Origin not in center it be not in center." --Buggie
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Re: MH-SG1
That makes me wonder what it is for:
(PathNode37 is the only Actor with that Tag.) What sense does that have?
Code: Select all
Begin Actor Class=TimedTrigger Name=TimedTrigger2
DelaySeconds=3.000000
bRepeating=True
Event="Die"
…
End Actor
Begin Actor Class=PathNode Name=PathNode37
Tag="Die"
…
End Actor
"If Origin not in center it be not in center." --Buggie
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Re: MH-SG1
paperCoffee has made a similar complaint about the GardenOfDeath MH maps... apparently he finds all the walking exhausting.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
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· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-SG1
Spoiler
Barbie wrote: ↑Sat Nov 06, 2021 2:05 pm That makes me wonder what it is for:
(PathNode37 is the only Actor with that Tag.) What sense does that have?Code: Select all
Begin Actor Class=TimedTrigger Name=TimedTrigger2 DelaySeconds=3.000000 bRepeating=True Event="Die" … End Actor Begin Actor Class=PathNode Name=PathNode37 Tag="Die" … End Actor
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Re: MH-SG1
On my server I have added bPak weapons. There you can fly with the R3.
"If Origin not in center it be not in center." --Buggie
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Re: MH-SG1
v1
- fix issues.
- add shortcut for skip maze.
Updated on the first post: viewtopic.php?p=132007#p132007
- fix issues.
- add shortcut for skip maze.
Updated on the first post: viewtopic.php?p=132007#p132007
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Re: MH-SG1
In my non-public-yet Edit, I removed that useless area behind walls, all Blockall and I cut an access (narrow access) to all those Skaarj with weapons (doesn't matter flawed MH versions all of them have a weapon). Geometry Killers (those "crusher" movers - they kill players mainly not creatures, bugging them) also I removed, all cows, the cannon* - we already have enemies. And... I think I know well where to go here... for me this is not a very complex maze... it's a very funny one, making me to feel comfortable when I'm playing MH game here, but my mind is focusing elsewhere. Bots are helping me triggering monsters to attack spawn area and then... once surrounded I can fire weapon in any direction, I don't need any focus in aiming monsters, just step away, fire, dodge, fire, escape through a gate, it's extremely funny - or it's just me...
I did not decided yet to add some "karma" - it would help to be under constant attack as long as monsters will know the maze and you don't need anything else than killing them, and later going to end map where Titans might get ready for a nice "welcome". Idk... I'm thinking yet...
As summary - for me this stage doesn't need any shortcut - map is already small-medium, so to speak a decent map.
_______
* - game 436/440 (it's what I'm using) went STUCK a few random times when cannon has killed some cows and mantas - this is the stage which I'm not accepting at all in my games.
I did not decided yet to add some "karma" - it would help to be under constant attack as long as monsters will know the maze and you don't need anything else than killing them, and later going to end map where Titans might get ready for a nice "welcome". Idk... I'm thinking yet...
As summary - for me this stage doesn't need any shortcut - map is already small-medium, so to speak a decent map.
_______
* - game 436/440 (it's what I'm using) went STUCK a few random times when cannon has killed some cows and mantas - this is the stage which I'm not accepting at all in my games.