RebootOnNextMap

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Buggie
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RebootOnNextMap

Post by Buggie »

Admin can make reboot server on next map start. Map will be restored after reboot.

Install:
Add to mutator list RebootOnNextMap.RebootOnNextMap (or to ServerActors - preferred way)

Usage:
login as admin (nexgen login supported too), call mutate command:
mutate RebootOnNextMap

Settings:
you can change TerminateCommand in RebootOnNextMap.ini.
Well-know commands is:

debug gpf
exit

(for use "exit" command you need very specific setup of server [read-only ini files], since on exit server save INI files with overwrite any changes in it)
RebootOnNextMap.zip
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Last edited by Buggie on Sat Jun 18, 2022 5:29 pm, edited 3 times in total.
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Barbie
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Re: RebootOnNextMap

Post by Barbie »

It should be mentioned that this mutator only aborts the UT server. The restart of the UT server must be done "from outside", e.g. from a loop in a batch file.
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Barbie
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Re: RebootOnNextMap

Post by Barbie »

A small modification for version 2: white spaces around the argument for MUTATE are removed
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Eternity
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Re: RebootOnNextMap

Post by Eternity »

Why "debug gpf" and not "exit"?
Buggie
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Re: RebootOnNextMap

Post by Buggie »

Because "exit" save ini files. So pending changes in ini files will be destroyed.
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sektor2111
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Re: RebootOnNextMap

Post by sektor2111 »

Different options - my two cents:
ServerReset scheduler tool which I have modified uses "EXIT". Does this do issues with INI file ? Never !
Why ? Because server uses "-readini" parameter. Low skilled affiliated "Admins" won't damage anything from "inside". Mainly ini files which are important are set Read-Only. This way in operating a server does ZERO headaches keeping server in original state. Changes are operated using auto-update methods executed BEFORE re-starting the server after a crash or a scheduled shut-down. Here is also doable a forced restoration of settings and stuff for map-votes and other various tasks needed for recovering original "known-good" configuration.
Last edited by sektor2111 on Sat May 14, 2022 9:15 am, edited 2 times in total.
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Barbie
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Re: RebootOnNextMap

Post by Barbie »

Is it worth to make it configurable?

Code: Select all

var config string TerminateCommand;
…
	ConsoleCommand(TerminateCommand);
…
DefaultProperties {
	TerminateCommand="debug gpf"
	// TerminateCommand="exit"
}
"If Origin not in center it be not in center." --Buggie
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sektor2111
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Re: RebootOnNextMap

Post by sektor2111 »

Yes ?
Edit:
Perhaps a "mix" with ServerReset in order to gain something more advanced:
- Server will reset at desired time IF game is not running or... when are no players inside;
- If server has players, it will get a reboot after ending game.
So far this is prototype is only in my mind - perhaps I'll do it or maybe is not a real need... :noidea .
Last edited by sektor2111 on Sat May 14, 2022 6:25 pm, edited 2 times in total.
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Barbie
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Re: RebootOnNextMap

Post by Barbie »

sektor2111 wrote: Sat May 14, 2022 9:13 amYes ?
Here you are. :mrgreen:
RebootOnNextMap.txt
RebootOnNextMap mutator

Admin can make reboot server on next map start. Map will be restored after reboot.

Install:
Add to mutator list RebootOnNextMapV3.RebootOnNextMap (or to ServerActors - preferred way)

Usage:
login as admin, call mutate command:
mutate RebootOnNextMap

---8<---
Changelist for version 2 (13 May 2022):
* white spaces around the argument for MUTATE are removed

Changelist for version 3 (14 May 2022):
* the console command to terminate the UT server is configurable via INI file
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"If Origin not in center it be not in center." --Buggie
Buggie
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Re: RebootOnNextMap

Post by Buggie »

Some changes:

- add trim for check incoming command.
- make terminate command configurable.
- add support nexgen logins. Checked serverAdminRight privilege.

Updated in first post: viewtopic.php?f=7&t=14997
Buggie
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Re: RebootOnNextMap

Post by Buggie »

- fix detect user rights in nexgen.

Updated in first post: viewtopic.php?f=7&t=14997