MH-Vietnam

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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MH-Vietnam

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... 482ef.html
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MH-VietnamV0.7z
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Buggie
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Re: MH-Vietnam

Post by Buggie »

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Barbie
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Re: MH-Vietnam

Post by Barbie »

Gasbag995 is unreachable.
And we found some misplaced monsters:
MH-VietnamV0#1.jpg
MH-VietnamV0#2.jpg
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EvilGrins
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Re: MH-Vietnam

Post by EvilGrins »

Wow... the Viet Kong are looking really weird these days.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Trigger7 triggers itself. Maybe that was the reason why the Movers 'wawa' didn't open nor the button (Mover3) moved. At another test match it worked proper.
BTW: these Movers should move only once and therefore mapper has set "StayOpenTime" to 10000. "bTriggerOnceOnly" would be the better choice.
"If Origin not in center it be not in center." --Buggie
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Happened again: Movers with tag 'wawa' were not activated (bars and button).
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Meanwhile I've spend some hours searching the reason why the bars (Mover{39, 46, 47, 48}) and the button (Mover3) are not activated sometimes (on server). I was not able to reproduce it, but when I joined the server while that map was running, I saw that the red flag (FortStandardMH1) has vanished but above mentioned movers stayed in their initial position.
:???:

Automatically merged

I think I've found it with console command admin causeevent FortStandard4: Krall169 and Behemoth75 are located within the gate bars. Because these movers have ME_ReturnWhenEncroach, they return to initial position.

Solution: set ME_IgnoreWhenEncroach for bar movers.
Solution for futures: keep automated generated Pawns away from movers.

PS: On server "BarbiesWorld" it happened only 30% of all matches because the MapPatcher removes 70% of ScriptedPawns randomly.
"If Origin not in center it be not in center." --Buggie
Man_With_No_Body
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Re: MH-Vietnam

Post by Man_With_No_Body »

Quite often small monsters (manta, pupae) blocking lift.
MH-Vietnam_Pupae_below_lift.jpg
(ofc players could used translocator...)

Unavailable goodies in the shelf.
MH-Vietnam_unaccessable_goodies.jpg
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Man_With_No_Body wrote: Wed Jun 22, 2022 9:31 pm Unavailable goodies in the shelf.
That is caused by the GiftFromDecorationMutator. If a box is destroyed, it might spawn a goodie there.
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Barbie wrote: Mon Jun 20, 2022 2:15 pm Because these movers have ME_ReturnWhenEncroach, they return to initial position.
Same is true for the Movers with Tag "brama1" (opening to underground). SkaarInfantry110 seems to block it.
(See also bug report on forum.barbies.world.)
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Some more observations:
BiterFishSchool3 fell out of the world!
BiterFishSchool2 fell out of the world!
BiterFishSchool4 fell out of the world!
Gasbag938 flew out of the world!
And then tons of these:
BiterFish MH-VietnamV0.BiterFish140 (State UnrealShare.BiterFish.Swimming:00FE) Accessed None 'School'
Can't that be fixed in the sources? if (School != None) ...
"If Origin not in center it be not in center." --Buggie
Buggie
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Re: MH-Vietnam

Post by Buggie »

No. BiterFish at all not designed for use without School. In fact if you place it on map directly, it destroy on map load with warning in log:
"Warning - can't add biterfish independently from biterfish schools"

But in your case School fell out of the world and turn to None. Which is not regular case. So need solve it.
If School not fell out of the world, then all must be fine. So need find and eliminate/mask BSP hole.
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Barbie
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Re: MH-Vietnam

Post by Barbie »

Buggie wrote: Fri Oct 14, 2022 8:56 am BiterFish at all not designed for use without School.
Tell this the mappers around the world. There are a lot of maps with BiterFishes without a school.

Code: Select all

grep "Warning - can't add biterfish independently from biterfish schools" Logs/ucc.init*|wc -l
   2205

Automatically merged

Mapper placed BiterFishSchool{2,3,4} in the void (iLeaf=-1):
their T3D code

Code: Select all

Begin Map
Begin Actor Class=BiterFishSchool Name=BiterFishSchool2
     FootRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     HeadRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="BiterFishSchool"
     Base=LevelInfo'MyLevel.LevelInfo0'
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=416.000000,Y=-998.000000,Z=-1023.000000)
     OldLocation=(X=416.000000,Y=-998.000000,Z=-1023.000000)
     bSelected=True
     Name="BiterFishSchool2"
End Actor
Begin Actor Class=BiterFishSchool Name=BiterFishSchool3
     FootRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     HeadRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="BiterFishSchool"
     Base=LevelInfo'MyLevel.LevelInfo0'
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=370.000000,Y=-1173.000000,Z=-1023.000000)
     OldLocation=(X=370.000000,Y=-1173.000000,Z=-1023.000000)
     bSelected=True
     Name="BiterFishSchool3"
End Actor
Begin Actor Class=BiterFishSchool Name=BiterFishSchool4
     FootRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     HeadRegion=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Level=LevelInfo'MyLevel.LevelInfo0'
     Tag="BiterFishSchool"
     Base=LevelInfo'MyLevel.LevelInfo0'
     Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
     Location=(X=441.000000,Y=-708.000000,Z=-1021.000000)
     OldLocation=(X=441.000000,Y=-708.000000,Z=-1021.000000)
     bSelected=True
     Name="BiterFishSchool4"
End Actor
End Map
"If Origin not in center it be not in center." --Buggie
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sektor2111
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Re: MH-Vietnam

Post by sektor2111 »

You forgot BabyCows and others never done for mapping - Epic have the flag "nousercreate" but nobody was bothering to use it where it was needed to be used.
Buggie
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Re: MH-Vietnam

Post by Buggie »

Barbie wrote: Fri Oct 14, 2022 12:44 pmMapper placed BiterFishSchool{2,3,4} in the void (iLeaf=-1):
Then time to add another check in MapChecker.