Mind Reader

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Buggie
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Re: Mind Reader

Post by Buggie »

Hm. Interesting idea. But this need at least 2 texture. Diagonal masked one for draw diagonal lines, and one pixel for draw vertical lines.
Second one need because you not able draw diagonal line as vertical or horizontal without weird effects (in best case).
Need check it.

Automatically merged

v1.12

- Some small changes intended to make runaway limit crash appear less often if appear at all.

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MindReader-1.12.zip
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[NBK]DxTrEm3Fx
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Re: Mind Reader

Post by [NBK]DxTrEm3Fx »

I was wondering if MinderReader was still a thing.
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Gustavo6046
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Re: Mind Reader

Post by Gustavo6046 »

Buggie wrote: Tue Oct 11, 2022 12:46 am Hm. Interesting idea. But this need at least 2 texture. Diagonal masked one for draw diagonal lines, and one pixel for draw vertical lines.
Second one need because you not able draw diagonal line as vertical or horizontal without weird effects (in best case).
That is true. I kind of thought about it (I did add a check for whenever dx was 0 to prevent a divide by zero error when checking the slope), but not enough to realize that it would require multiple textures. Thanks!
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Buggie
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Re: Mind Reader

Post by Buggie »

v1.13

- Fix bug for show Destination location as Focus.
- Improve internal code.
- block spawn mutator few times.
- Add live debug option via command mutate MRExplain:
you can any time when mutator loaded call commands:
mutate MRExplain
or
mutate MRExplain BotName
It dump Info to client about selected bot
If BotName specified, then it search such bot.
If botName omitted it try use spectate target as bot. If you not spectate anything, it try find bot on your look.

pay attenttention, you can any time use live debugging, by summon from admin:
summon MindReader.MindReader
or
admin summon MindReader.MindReader

After that you can use mutate commands without need list MindReader in ServerPackages. Enough place MindReader.u in System folder.
scr_1678544155.png
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Buggie
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Re: Mind Reader

Post by Buggie »

v1.14

- Added bSniping, bCamping, CampTime, SpecialPause, NextState, NextLabel for bots, Sleep, MoveTimer for all
- Combined orders and real orders

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Buggie
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Re: Mind Reader

Post by Buggie »

v1.15

- Fix load in some cases.

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Buggie
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Re: Mind Reader

Post by Buggie »

v1.16

- Fix crash on load in UT less from v469.

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Buggie
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Re: Mind Reader

Post by Buggie »

v1.17

- Add distance to Enemy, Target, FaceTarget, MoveTarget

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Buggie
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Re: Mind Reader

Post by Buggie »

v1.18

- Fix show actor at Destination and Focus points.

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MindReader-1.18.zip
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Buggie
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Re: Mind Reader

Post by Buggie »

v1.19

- Faster render.
- Add support for UTrace.

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OjitroC
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Re: Mind Reader

Post by OjitroC »

In 436 I get the following in the log

Code: Select all

Log: Failed import: Function Function Core.Object.IsUTracing (file ../System/Core.u)
Warning: Failed to load 'MindReaderImpl': Can't find Function in file 'Function Core.Object.IsUTracing'
Warning: Failed to load 'Class MindReaderImpl.MRUTraceImpl': Can't find Function in file 'Function Core.Object.IsUTracing'
Though all the info shows, the path the pawn is taking is not shown (the line traced on-screen) as it is in 469.
Buggie
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Re: Mind Reader

Post by Buggie »

For me all work on 436:
scr_1697640197.png
What exactly not work?
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OjitroC
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Re: Mind Reader

Post by OjitroC »

Buggie wrote: Wed Oct 18, 2023 3:45 pm What exactly not work?
I haven't played in 436 for some time so played a few more maps and the trace of the paths shows up fine in those so probably down to the map I first played rather than anything else (possibly too many navigation points). False alarm really - apologies.

I do get the Failed Import/Failed to load warnings though in the log for each of the maps I played.
Buggie
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Re: Mind Reader

Post by Buggie »

Yes. Because it only way make some things work on 469 and not stop load main package on 436 - make special package with 469 specific functions.
Buggie
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Re: Mind Reader

Post by Buggie »

v1.20

- Bot verbose messages now optional and can be turned on in ini.

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MindReader-1.20.zip
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