FragScoreBoard

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asosed
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FragScoreBoard

Post by asosed »

Mutator which adds a new scoreboard for DM, LMS, TDM, TLMS, CTF, BurgerCTF, AS, DOM, AdvancedDOM, MH, JB, 4 Team Games.
FragScoreBoard (FSB) is based on the SmartDM 1.0.5 by The_Cowboy mod by ProAsm
Full Readme inside archive.

Developers: asosed and ProAsm
Tester: `esnesi
Attachments
fsb37.zip
(361.92 KiB) Downloaded 6 times
Shot00003.png
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Shot00005.png
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Last edited by asosed on Wed Feb 07, 2024 5:38 pm, edited 24 times in total.
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[rev]rato.skt
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Re: ★ FragScoreBoard ★

Post by [rev]rato.skt »

Very Nice!!
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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asosed
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Re: ★ FragScoreBoard ★

Post by asosed »

New version 23
1. Added ScoreboardTop to adjust scoreboard placing.
2. Added Accuracy in place of Survivability. The definition of accuracy is mainly relevant for game modes such as Instagib or Sniper Arena. But this will also work for normal weapon (Enforcer pri, ShockRifle pri and combo, Ripper sec, RocketLauncher pri, SniperRifle, FlakCannon sec)
3. Added command !fsbhelp - accuracy help splash.
4. Updated readme
Update in first post
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asosed
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Re: ★ FragScoreBoard ★

Post by asosed »

New version 24
1. About Accuracy. ProAsm: Working on SSB Accuracy I found that the Double Enforcers firing is too fast so often you end up with 1 shot and 2 hits. So I found a way in which to detect Double Enforces and now I disable for accuracy them completely.
2. Fix Accessed None
Update in first post
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 25
1. Replaced map description with map name etc in scoreboard footer
2. Disabled font skaling
3. Fixed Accessed None
4. Remove bShowRemainingTime
Update in first post
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rxut99
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Re: FragScoreBoard

Post by rxut99 »

Testing this scoreboard on a few TDM servers, and it works well so far.

One thing we've noticed is a big frame-per-second drop when you press F1, and the scoreboard is displayed.

My normal frame rate is 627, and with the scoreboard active, it drops to 330.

Other players see the same behavior.

Is this normal?

Best,
rX
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asosed
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Re: FragScoreBoard

Post by asosed »

rxut99 wrote: Sat Feb 18, 2023 11:05 pm Testing this scoreboard on a few TDM servers, and it works well so far.

One thing we've noticed is a big frame-per-second drop when you press F1, and the scoreboard is displayed.

My normal frame rate is 627, and with the scoreboard active, it drops to 330.

Other players see the same behavior.

Is this normal?

Best,
rX
where do you look for frame rate information?
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rxut99
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Re: FragScoreBoard

Post by rxut99 »

asosed wrote: Sun Feb 19, 2023 1:01 pm
rxut99 wrote: Sat Feb 18, 2023 11:05 pm Testing this scoreboard on a few TDM servers, and it works well so far.

One thing we've noticed is a big frame-per-second drop when you press F1, and the scoreboard is displayed.

My normal frame rate is 627, and with the scoreboard active, it drops to 330.

Other players see the same behavior.

Is this normal?

Best,
rX
where do you look for frame rate information?
I've replicated this both using the stock UT feature TimeDemoStatistics and ShowFPS in the console.

It only occurs when multiple people are on the server. Maybe because stats start collecting?

Another issue players noticed:

The scoreboard will automatically show once they join the server, and they have to press F1 each time to hide it.

Is there a way to disable the auto show?

Best regards,
rX
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asosed
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Re: FragScoreBoard

Post by asosed »

I've replicated this both using the stock UT feature TimeDemoStatistics and ShowFPS in the console.
ok i will check it out
The scoreboard will automatically show once they join the server, and they have to press F1 each time to hide it.
1. The scoreboard opens at the beginning of the game and when the game starts - the scoreboard closes
2. The scoreboard opens when a player enters the server during the game and closes after 7 seconds.
I added these features so that the player at the start of their game can see who they are playing with.
I think you are talking about point 2? I can try to make it optional.
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rxut99
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Re: FragScoreBoard

Post by rxut99 »

asosed wrote: Sun Feb 19, 2023 3:54 pm
I've replicated this both using the stock UT feature TimeDemoStatistics and ShowFPS in the console.
ok i will check it out
The scoreboard will automatically show once they join the server, and they have to press F1 each time to hide it.
1. The scoreboard opens at the beginning of the game and when the game starts - the scoreboard closes
2. The scoreboard opens when a player enters the server during the game and closes after 7 seconds.
I added these features so that the player at the start of their game can see who they are playing with.
I think you are talking about point 2? I can try to make it optional.
Thanks!

Is it possible to make both of those scoreboard opens optional? Most TDM games start in "warm-up" mode, so we need to close it every time a new map starts.

-rX
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 26
1. Removed FR framerate (framecalc) from footer to improve FPS
2. Added TR and SR full names in footer
3. Added value bHideStartup to disable auto scoreboard at start
Update in first post

rxut99, unfortunately, it will not work to increase the FPS, because, as you rightly noted, statistics are being calculated
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rxut99
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Re: FragScoreBoard

Post by rxut99 »

asosed wrote: Tue Feb 21, 2023 8:38 pm New version 26
1. Removed FR framerate (framecalc) from footer to improve FPS
2. Added TR and SR full names in footer
3. Added value bHideStartup to disable auto scoreboard at start
Update in first post

rxut99, unfortunately, it will not work to increase the FPS, because, as you rightly noted, statistics are being calculated
Thank you for the update and for adding bHideStartup!

Shame about the fps drop. I will test this version in our pugs.

Btw. Is it possible to include a client-side way to disable the scoreboard for those who don't like it?

I believe PureStats had a way to disable by pressing F3. Maybe something similar?

Thanks again!

-rX
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asosed
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Re: FragScoreBoard

Post by asosed »

rxut99 wrote: Tue Feb 21, 2023 11:59 pm Thank you for the update and for adding bHideStartup!

Shame about the fps drop. I will test this version in our pugs.

Btw. Is it possible to include a client-side way to disable the scoreboard for those who don't like it?

I believe PureStats had a way to disable by pressing F3. Maybe something similar?

Thanks again!

-rX
Try SSB viewtopic.php?f=7&t=13754. There are a lot of settings here both on the server side and on the client side (also F3).
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rxut99
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Re: FragScoreBoard

Post by rxut99 »

asosed wrote: Wed Feb 22, 2023 7:42 am
rxut99 wrote: Tue Feb 21, 2023 11:59 pm Thank you for the update and for adding bHideStartup!

Shame about the fps drop. I will test this version in our pugs.

Btw. Is it possible to include a client-side way to disable the scoreboard for those who don't like it?

I believe PureStats had a way to disable by pressing F3. Maybe something similar?

Thanks again!

-rX
Try SSB viewtopic.php?f=7&t=13754. There are a lot of settings here both on the server side and on the client side (also F3).
Thanks!
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asosed
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Re: FragScoreBoard

Post by asosed »

New version 27
1. Changed name values ‘Eff’ and ‘Accu’ to fullnames if screen resolution 1600 and above.
2. Scaled scoreboard's green lines and label positioning.
3. Fixed several Accessed None's.
Update in first post
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