UV mapping a custom made 3d Model
UV mapping a custom made 3d Model
seeing as you guys seem to be good at this sorta stuff (anything with UT lol) i figured i might get an answer here, anyway this is the problem:
Using blender, some conversion tools, and a "free" version of adobe photoshop ive got a uv-textured model, unfortunatly i have one major problem: the texture won't wrap around the item properly and i just cant find the solution, ive tried flipping the texture but that hasnt helped, i know the texture is going onto the object, as the blue background is on it. Just not correctly
This would probably be easier in maya, but im a cheapskate, so something that costs resources is not an option. If you want ill show you the stuff that im trying to get to work (with screenshots)
Using blender, some conversion tools, and a "free" version of adobe photoshop ive got a uv-textured model, unfortunatly i have one major problem: the texture won't wrap around the item properly and i just cant find the solution, ive tried flipping the texture but that hasnt helped, i know the texture is going onto the object, as the blue background is on it. Just not correctly
This would probably be easier in maya, but im a cheapskate, so something that costs resources is not an option. If you want ill show you the stuff that im trying to get to work (with screenshots)
- TheCorey
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Re: UV mapping a custom made 3d Model
From what I understand the model is UV mapped in Blender and looks fine there. But once imported in UT the UV map is screwed up?
hmmm well I know nothing of "blender to UT" but could it be that you exported your model to a format that doesn't support UV's ?
hmmm well I know nothing of "blender to UT" but could it be that you exported your model to a format that doesn't support UV's ?
Re: UV mapping a custom made 3d Model
one of the converters i have used is a .3ds exporter, which is in fact the basic file for 3ds max, one of the more common 3d modellers (and used for UT i think) and the final product is the same files as all other unreal tournament decoration, so i dont think that is the problem.
- TheCorey
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Re: UV mapping a custom made 3d Model
But what happens after you've exported to 3ds?
oh well, I guess I'm not of too much help anyway. As I never import models into UT but convert them to T3d brushes.
oh well, I guess I'm not of too much help anyway. As I never import models into UT but convert them to T3d brushes.
- Feralidragon
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Re: UV mapping a custom made 3d Model
I use MilkShape to modelling stuff for UT, like weapons and deco.
With MilkShape you haven't to convert a thing, because it has a built-in .3d exporter (the format that UT uses to import meshes to UT).
The skinning is easy to make and the final product stays cool after you exported it, and it makes a ready to import UCC.
Unfortunatly, this is a paid software, and you don't want to buy a thing, sorry.
But it has a trial version for 30 days.
It can read .3ds too , so you don't have to make all the modelling again, but about the skinning, I don't know (never tried ).
With MilkShape you haven't to convert a thing, because it has a built-in .3d exporter (the format that UT uses to import meshes to UT).
The skinning is easy to make and the final product stays cool after you exported it, and it makes a ready to import UCC.
Unfortunatly, this is a paid software, and you don't want to buy a thing, sorry.
But it has a trial version for 30 days.
It can read .3ds too , so you don't have to make all the modelling again, but about the skinning, I don't know (never tried ).
Re: UV mapping a custom made 3d Model
hey if you wouldnt mind, could you see if it keeps its uv mapping co-ordinates when it gets exported as a .3ds? unfortunatly i can export as this file type, just not open them! the only files you (should) need are here:
http://www.megafileupload.com/en/file/5 ... 2-zip.html
thanks for trying to help everyonr, its really appreciative
http://www.megafileupload.com/en/file/5 ... 2-zip.html
thanks for trying to help everyonr, its really appreciative
- TheCorey
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Re: UV mapping a custom made 3d Model
I've downloaded that file and it only includes a blend file and a TGA. Wasn't it suppose to be a 3ds file?
Re: UV mapping a custom made 3d Model
sorry, its just that ive got a folder of like 20 different things floating around, anyway this is the right one
http://www.megafileupload.com/en/file/5 ... n-zip.html
http://www.megafileupload.com/en/file/5 ... n-zip.html
- TheCorey
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Re: UV mapping a custom made 3d Model
The UV's are all screwed up. They are really far away from the sqaure they suppose to be in and when I drag them to the image they don't fit in it all.
What other formats can you export in?
What other formats can you export in?
Re: UV mapping a custom made 3d Model
hmm quite a few, these are just the suffixs, if yopu want ill put the full names down to later:
.3ds, .ac, .dae, .off, .x, .dxf, .lwo, .md2, .bvh, .flt, .svg, .ps, .eps, .ai, Gimp, .slp, .raw, .ply and .obj
.3ds, .ac, .dae, .off, .x, .dxf, .lwo, .md2, .bvh, .flt, .svg, .ps, .eps, .ai, Gimp, .slp, .raw, .ply and .obj
- TheCorey
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Re: UV mapping a custom made 3d Model
hmmm I've checked and 3ds should just work. Maybe you could export to obj instead. Dunno if UT can handle it.