Screenshots

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GenMoKai
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Re: Screenshots

Post by GenMoKai » Mon Oct 24, 2011 4:38 pm

Creavion wrote:
papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.
Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^

If you really considering to make a minecraft like cave.. well please no^^
Well... i like the idea for sure, can be interesting
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Isotoxin
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Re: Screenshots

Post by Isotoxin » Mon Oct 24, 2011 5:39 pm

GenMoKai wrote:
Creavion wrote:
papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?

Well Than I make the map for myself and stop right now posting progress pictures.
Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^

If you really considering to make a minecraft like cave.. well please no^^
Well... i like the idea for sure, can be interesting
Same tbh, I'm looking forward to the endproduct, i'm sure you'll make it intresting ;)

(Sorry for my other comment, hehe.)

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editor Dave
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Re: Screenshots

Post by editor Dave » Fri Oct 28, 2011 6:45 pm

While it is an interesting experiment, I doubt that the final product will be rewarding in any way. It will look like Minecraft with texture mods if you keep on making a cave. As I said, a temple or a facility out of cubes would be challanging as well but in the end it will look more natural - and satisfying.

However, if your cave ended up nice, I'd like to have a look at it ;)
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papercoffee
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Re: Screenshots

Post by papercoffee » Fri Oct 28, 2011 11:14 pm

Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.

Isotoxin
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Re: Screenshots

Post by Isotoxin » Mon Oct 31, 2011 11:26 am

papercoffee wrote:Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.
:rock:

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KingJosh
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Re: Screenshots

Post by KingJosh » Wed Nov 09, 2011 3:27 pm

Currently paused working on Dm-spacemall, because i am working on Dm-northpole. It is going to be large map of the elfs houses, Santa's house, the northpole church, elf toy building school, toy storage, elf parking lots, a hotel, and elf restaurants. Currently its 10% done. The level mostly consists of Cgtextures.com medieval and neoclassical building textures. 99% of the buildings are either 512x1024 or a 1024x1024 texture. I also used alot of AngelHearts textures. Im also using alot of my SpaceMall decos throughout the northpole. Im also making it that you can enter 9 out of 10 buildings that you see. I have made a video with my soothing voice :mrgreen: figured i would kill 2 birds with 1 stone, i wanted to show progress and also test out bandicams quality at the same time.

[youtube]dv6Pjw0zrMg[/youtube]
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papercoffee
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Re: Screenshots

Post by papercoffee » Wed Nov 09, 2011 4:30 pm

Well now, this looks much more interesting than your Mall map. :tu:

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Creavion
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Re: Screenshots

Post by Creavion » Wed Nov 09, 2011 5:29 pm

Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
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GenMoKai
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Re: Screenshots

Post by GenMoKai » Wed Nov 09, 2011 5:44 pm

A nice start, cool and lol deco's :P i loved that orange in the video. But maybe make the windows destructable instead of walking just though it
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Re: Screenshots

Post by Metalfist » Wed Nov 09, 2011 6:20 pm

It's better than the other maps, BUT:
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.
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>@tack!<
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Re: Screenshots

Post by >@tack!< » Wed Nov 09, 2011 6:36 pm

Looks cool and i like the place of the shieldbelt, but maybe put the udamage in a different place since theyre now both very close to eachother

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KingJosh
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Re: Screenshots

Post by KingJosh » Wed Nov 09, 2011 6:41 pm

map is only 10% done, i believe i may have showed my work a bit too early. I intend on using every single building texture in my xmas texture pack and i have only used 10% of the building textures so far, so alot of work is still needed. Dozens of buildings still need to be added- i still havent made the toy storage building or santas house etc.

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papercoffee
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Re: Screenshots

Post by papercoffee » Wed Nov 09, 2011 11:17 pm

Creavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
Well ...here are rather good skybox textures
http://forums.epicgames.com/threads/505 ... ks-1-amp-2

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Creavion
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Re: Screenshots

Post by Creavion » Thu Nov 10, 2011 4:26 pm

papercoffee wrote:
Creavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
Well ...here are rather good skybox textures
http://forums.epicgames.com/threads/505 ... ks-1-amp-2
:confused2:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

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papercoffee
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Re: Screenshots

Post by papercoffee » Thu Nov 10, 2011 4:51 pm

You don't have to use 'em ...I wanted your expertise.
They are meant for KingJosh.