Well... i like the idea for sure, can be interestingCreavion wrote:Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?
Well Than I make the map for myself and stop right now posting progress pictures.
If you really considering to make a minecraft like cave.. well please no^^
Screenshots
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- Godlike
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Re: Screenshots

EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Screenshots
Same tbh, I'm looking forward to the endproduct, i'm sure you'll make it intrestingGenMoKai wrote:Well... i like the idea for sure, can be interestingCreavion wrote:Uhm yearh, actually I fully agree with dave and its good if the "evil guy" is not always the same.^^papercoffee wrote:Wow ...now I am shocked/irritated ...do you all think so?
No space for experiments?
Well Than I make the map for myself and stop right now posting progress pictures.
If you really considering to make a minecraft like cave.. well please no^^

(Sorry for my other comment, hehe.)
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Re: Screenshots
While it is an interesting experiment, I doubt that the final product will be rewarding in any way. It will look like Minecraft with texture mods if you keep on making a cave. As I said, a temple or a facility out of cubes would be challanging as well but in the end it will look more natural - and satisfying.
However, if your cave ended up nice, I'd like to have a look at it
However, if your cave ended up nice, I'd like to have a look at it


10-Year Anniversary on Jun 08, 2019.
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- Godlike
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Re: Screenshots
Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.
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Re: Screenshots
papercoffee wrote:Ok I'll give my best... and if I am successful ...no one ever will have an excuse for making shitty maps anymore.

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Re: Screenshots
Currently paused working on Dm-spacemall, because i am working on Dm-northpole. It is going to be large map of the elfs houses, Santa's house, the northpole church, elf toy building school, toy storage, elf parking lots, a hotel, and elf restaurants. Currently its 10% done. The level mostly consists of Cgtextures.com medieval and neoclassical building textures. 99% of the buildings are either 512x1024 or a 1024x1024 texture. I also used alot of AngelHearts textures. Im also using alot of my SpaceMall decos throughout the northpole. Im also making it that you can enter 9 out of 10 buildings that you see. I have made a video with my soothing voice
figured i would kill 2 birds with 1 stone, i wanted to show progress and also test out bandicams quality at the same time.
[youtube]dv6Pjw0zrMg[/youtube]

[youtube]dv6Pjw0zrMg[/youtube]
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- Godlike
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Re: Screenshots
Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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- Godlike
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Re: Screenshots
A nice start, cool and lol deco's
i loved that orange in the video. But maybe make the windows destructable instead of walking just though it


EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: Screenshots
It's better than the other maps, BUT:
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.
- the skybox texture isn't right, the view is from above (in the air) while you aren't looking from above to it (but standing on earth).
- the christmas trees/deco's aren't nice to look at, because they have white outlines (it isn't masked nicely)
- the map just ends into nowhere on the edges (where you see the fake backdrop/skybox), make some terrain/mountains on the edge, so it doesn't look like the end of the world (so players think there's something behind, but they can't see/reach).
- windows where you can walk through don't make sense, make them break when you walk through them or make a window that is openend or something.

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Re: Screenshots
Looks cool and i like the place of the shieldbelt, but maybe put the udamage in a different place since theyre now both very close to eachother
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Re: Screenshots
map is only 10% done, i believe i may have showed my work a bit too early. I intend on using every single building texture in my xmas texture pack and i have only used 10% of the building textures so far, so alot of work is still needed. Dozens of buildings still need to be added- i still havent made the toy storage building or santas house etc.
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- Godlike
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Re: Screenshots
Well ...here are rather good skybox texturesCreavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
http://forums.epicgames.com/threads/505 ... ks-1-amp-2
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Re: Screenshots
papercoffee wrote:Well ...here are rather good skybox texturesCreavion wrote:Thats a good start but please do not let the player touch the skybox (fakebackdrop faces). High cliffs are missing.
http://forums.epicgames.com/threads/505 ... ks-1-amp-2

About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
-
- Godlike
- Posts: 10340
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.