Or just get the GT lite app for free and do the same thing (for free)Delacroix wrote:One word: Steam. Either rebuy UT and Unreal for that platform or Add A Non-Steam Game and run Unreal / Unreal Tournament via Steam. Steam's screenshot grabber captures screens in ANY resolution without corrupting and it saves them as .png.
http://www.gametracker.com/downloads/
I figure Nomad is wanting the convenience of it being automated.
I think we should make it clear about the use of PNG and JPG.
PNG is perfect for storing your images at full quality, or sending to print.
It was invented to replace TIFF and GIF formats, not JPEG.
I store all my images in this format unless I require the camera header info.
For the web;
As a rule-of-thumb, use it for all your transparent or 8-bit images, and JPEG for complex 24-bit images.
Though I often drop UT screenshots down to dithered 8-bit, if the range of colours is limited.
Many common programs unfortunately have poor or old PNG (and MNG) CoDec, this is where tools like Irfanview and XnView will always beat the Adobe or Coral products.
XnShell and Ifanview ShellExtention are great ways to get quick access to the latest compression routines
http://www.baxbex.com/images/shoots/irfanview.html
http://www.xnview.com/en/xnshell/
Irfanview has a choice of 3 PNG implementations, the most flexible of them is "Radical Image Optimization Tool".
You can update the basic plugin with the full version.
http://luci.criosweb.ro/riot/
RIOT can also make use of 3 other external CLI PNG optimisers to make the files as small as humanly possible.
BTW. Thanks Paper. Nice to see an actual MNG being used here (helps to show people they actually work)