THE 512kb MAPPING CONTEST
- Chamberly
- Godlike
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Re: THE 512kb MAPPING CONTEST
![Image](http://i.imgur.com/E5v1Odg.jpg)
Current state
BSP: Done.
Lighing: Done.
Pathing: 0%
Items: 0%
Note: still need to add the contest logo
Filesize : 659KB With BPS 413KB without BSP
that is going to me tight!
![Ironic :ironic:](./images/smilies/HeftigeIronie.gif)
Last edited by memsys on Sun Oct 05, 2014 3:09 am, edited 1 time in total.
Re: THE 512kb MAPPING CONTEST
"The readme and the normal (advertizing) screenshots don't count as "additional package"
Can someone explain this better?
Does that mean that the level screenshot and the banner doesnt count as file size? Thanks for all the invites all.
Can someone explain this better?
Does that mean that the level screenshot and the banner doesnt count as file size? Thanks for all the invites all.
- FraGnBraG
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Re: THE 512kb MAPPING CONTEST
Okay here's my FIRST map
Try it if you like - please feel free to PM me with any suggestions or issues - i don't think too much more can be done with this map, but i do have about 50K of space available to add more stuff in if neccessary (like maybe some cover, lol!)
DOM-512K-DropZone (v2)
3 CONTROL POINTS: 8 - 12 players
![Very Happy :D](./images/smilies/icon_biggrin.gif)
DOM-512K-DropZone (v2)
3 CONTROL POINTS: 8 - 12 players
- Attachments
-
- DOM-512K-DropZone_v2.zip
- (404.9 KiB) Downloaded 246 times
Last edited by FraGnBraG on Tue Nov 11, 2014 4:51 am, edited 2 times in total.
- Dr.Flay
- Godlike
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Re: THE 512kb MAPPING CONTEST
the "normal advertising screenshots" are all the extra ones you may want to add to your zip/rar.
The level screenshot for the game selection window, and the banner must be MyLeveled, so are part of the total file size.
The level screenshot for the game selection window, and the banner must be MyLeveled, so are part of the total file size.
![Arrow :arrow:](./images/smilies/icon_arrow.gif)
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Re: THE 512kb MAPPING CONTEST
Just blown away by how many lights you guys are using, WTF
I mean it should be 100k to break a sweat, lol.
Excelent job yall.
@Memsys
Don't count on trimming things later on, too much, try to consolidate early on, then add later on without counting on brush deletion.
In other words, do the same thing you have at 300k, and spend later. then the delete will put the map over the top.![Neutral :|](./images/smilies/icon_neutral.gif)
It's not fair to include the logo in the map size, so have them add it, and subtract it later, cuz a 512 logo is a great idea, but the mapper should not have to pay the price.![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Ironic 2 :ironic2:](./images/smilies/LeichteIronie.gif)
I mean it should be 100k to break a sweat, lol.
Excelent job yall.
@Memsys
Don't count on trimming things later on, too much, try to consolidate early on, then add later on without counting on brush deletion.
In other words, do the same thing you have at 300k, and spend later. then the delete will put the map over the top.
![Neutral :|](./images/smilies/icon_neutral.gif)
It's not fair to include the logo in the map size, so have them add it, and subtract it later, cuz a 512 logo is a great idea, but the mapper should not have to pay the price.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Binary Space Partitioning
Re: THE 512kb MAPPING CONTEST
Is it ok if I make the CTF flags the logo? does that count?
What about deleting brushes?
What about deleting brushes?
- Hellkeeper
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Re: THE 512kb MAPPING CONTEST
Both answers are yes: the logo just has to be visible somehow, and the brushes can be deleted. Even thourh we're above 300k, it's pretty much a necessity.jay2 wrote:Is it ok if I make the CTF flags the logo? does that count?
What about deleting brushes?
I see some very nice-looking maps here. Mine will surely be way uglier. I focused on the layout to have an interesting gameplay, I hope that will work out in the end. I'm around 310k with a full layout, rough texturing, no decoration, temporary lighting and some bits of decorations to be added. Getting actual lighting and pathing in there is going to be tough and I guess I'll have to stick to a very limited number of textures given how I don't have the geometry in there to use more than a few (floor/walls/ceiling/4 or 5 for details).
Also, zoning. This gets high fast.
You must construct additional pylons.
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- Masterful
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Re: THE 512kb MAPPING CONTEST
Ok, here it is:
CTF-512K-Kaylon, Kaylon Caves
![Image](http://i.imgur.com/jj9W7NV.jpg)
I had to delete the BSP to drop back to 468 KB. With BSP it was 525 KB. Again I am saying, it is a very small map.
I had to delete some brushes. As you can see there are some difference from this screenshot and in my previous post.
CTF-512K-Kaylon, Kaylon Caves
![Image](http://i.imgur.com/jj9W7NV.jpg)
I had to delete the BSP to drop back to 468 KB. With BSP it was 525 KB. Again I am saying, it is a very small map.
I had to delete some brushes. As you can see there are some difference from this screenshot and in my previous post.
Ya, thanks for tip. That Ambient Light of Zone Info really helped me lot. Still the caves are quite Dark.FraGnBraG wrote:remember you can raise your level zonelight to save on a few lights you'd use for general illumination - if you color it right it wil blend nicely with your crystal lights and increase visibility a bit (so not too dark in there)
- Attachments
-
- CTF-512K-Kaylon.unr.zip
- (584.32 KiB) Downloaded 95 times
Re: THE 512kb MAPPING CONTEST
I know it's not a good idea to rely on it too much but often I tend to make my maps room by room because I don't know yet what to add later.Red_Fist wrote:@Memsys
Don't count on trimming things later on, too much, try to consolidate early on, then add later on without counting on brush deletion.
In other words, do the same thing you have at 300k, and spend later. then the delete will put the map over the top.
This has the obvious downside that managing the filesize becomes quite hard.
Re: THE 512kb MAPPING CONTEST
Rocky's and FnB's maps require STech1.utx (something like that), I have UT GOTY and this is not a standard package it seems ?
- GenMoKai
- Godlike
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Re: THE 512kb MAPPING CONTEST
There is another cave maker in townRocky wrote:Ok, here it is:
CTF-512K-Kaylon, Kaylon Caves
I had to delete the BSP to drop back to 468 KB. With BSP it was 525 KB. Again I am saying, it is a very small map.
I had to delete some brushes. As you can see there are some difference from this screenshot and in my previous post.
Ya, thanks for tip. That Ambient Light of Zone Info really helped me lot. Still the caves are quite Dark.FraGnBraG wrote:remember you can raise your level zonelight to save on a few lights you'd use for general illumination - if you color it right it wil blend nicely with your crystal lights and increase visibility a bit (so not too dark in there)
![mad 2 :mad2:](./images/smilies/Mad.gif)
![loool :loool:](./images/smilies/HaudenLukasoderso.gif)
![Smile :)](./images/smilies/icon_smile.gif)
![Image](http://img223.imageshack.us/img223/5908/fruit.gif)
EAT THOSE FRIGGIN BANANAS !!!!!
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Re: THE 512kb MAPPING CONTEST
Here is my first entry to the contest. I had to cut some stuff but I managed to get it down below 512K with with 1833bytes to spare!
it's a 8-10 player CTF map, it has bot support but it is really REALLY basic.
CTF-512K-Isotope42
![Image](http://i.imgur.com/jgkf0DG.jpg)
EDIT: updated to V2
Link to V2
it's a 8-10 player CTF map, it has bot support but it is really REALLY basic.
CTF-512K-Isotope42
![Image](http://i.imgur.com/jgkf0DG.jpg)
EDIT: updated to V2
Link to V2
Last edited by memsys on Sun Oct 19, 2014 4:33 pm, edited 1 time in total.
Re: THE 512kb MAPPING CONTEST
It is complete.
Total size of map: 512k :p
Total size of map: 512k :p
- Attachments
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- CTF-512k-Ratchet.zip
- (374.89 KiB) Downloaded 117 times