I'm gonna post all my maps here to share with everyone, i'm still new with mapping and i can't make complicated ones but sometimes simple is better.
Feel Free to comment about them and giving suggestions/feedback, i don't mind criticism.
Also this topic will be use as a Archive of all the maps i created for perservation and to see past proyects that can help anyone in mapping.
(Old)DM-Dimensional
This is the first try making a map, its called Dimensional Cube and is a simple design Deathmatch map.
You fight in 2 areas, one of top surronded by huts and one in the middle that has 4 "special" rooms to enter.
Finally i add some secrets on it, try to find them :cheesegrin:
Screenshots:
Inside Area
Top Area
Rooms
(Old)CTF-SpacePool
Yep, My Second Map completed, this time a CTF map, 2 teams fight to see who can take control of the Pool that travels in space and have more time to play in the water.
Fun Fact: This map use assets of my first attempt to make a map that ended badly and with alot of unlined shapes and bad rooms(Little Nightmare for OCDs ).
Secrets? Yep, there is 2, one easy to spot and another one not too easy to find :cheesegrin:
Red Base
Blue Base
(Old)CTF-Silence
Welcome everyone to the Forest of Silence, this place is infamous for having a lot of battle moments in the past, now Liandri want to use this battlefield to fight the tournament, just becareful participants because anything can happen here.
Red Base
Blue Base
EDIT:Removed the Zoneinfos in CTF-Silence and replace it with ambientsound actors, please redownload it for no mismatch error
DM-Diego-ToyFactory --> viewtopic.php?f=5&t=13597
DM-Diego-Battleship --> viewtopic.php?f=5&t=13557
Revamp Maps --> viewtopic.php?f=5&t=13748
The Really Series ---> viewtopic.php?f=5&t=14511
DM-Diego-GorhlaCultHQ ---> viewtopic.php?f=5&t=14590
My Maps
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My Maps
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Last edited by Diego_HoF on Mon May 03, 2021 6:04 pm, edited 10 times in total.
My Maps -> viewtopic.php?t=12288
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Re: My Maps
Made a No RX Version of Spacepool for other CTF modes like siege and Instagib
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Last edited by Diego_HoF on Wed Jul 26, 2017 1:25 am, edited 1 time in total.
My Maps -> viewtopic.php?t=12288
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- Godlike
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Re: My Maps
Your mapping seems pretty abstract.
DM-Dimensional has some potential ...but is too much stuffed with too many random things.
CTF-Silence is the best looking of those first three ...but the use of the textures looks incoherent.
You mixing up too many styles.
DM-Dimensional has some potential ...but is too much stuffed with too many random things.
CTF-Silence is the best looking of those first three ...but the use of the textures looks incoherent.
You mixing up too many styles.
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Re: My Maps
in Dimensional, the idea was to make random things and rooms, like changing between dimensions in the middle of the cube and outside making it like its own areapapercoffee wrote:Your mapping seems pretty abstract.
DM-Dimensional has some potential ...but is too much stuffed with too many random things.
CTF-Silence is the best looking of those first three ...but the use of the textures looks incoherent.
You mixing up too many styles.
in Silence, there only 2 themes used(city and Nalicastle), used city first but then saw better textures in NaliCastle so i use them instead but in the walls outside and the roofs of the village looked good for me
My Maps -> viewtopic.php?t=12288
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Re: My Maps
Whow, did you release different files with the same name to the public? Happy file mismatching then...Diego_HoF wrote:EDIT:Removed the Zoneinfos in CTF-Silence and replace it with ambientsound actors, please redownload it for no mismatch error
I recommend NEVER doing such - by putting map packages on my server I run into difficulties multiple times, because there exist different versions of files with the same name, and there is usually no possibility to decide which one is the "correct" one. Documentation is very rare in this software segment.
"If Origin not in center it be not in center." --Buggie
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Re: My Maps
The version you can download here and in HoF forum is the correct one, i understand your worry, i hate the mismatches too....Barbie wrote:Whow, did you release different files with the same name to the public? Happy file mismatching then...Diego_HoF wrote:EDIT:Removed the Zoneinfos in CTF-Silence and replace it with ambientsound actors, please redownload it for no mismatch error
I recommend NEVER doing such - by putting map packages on my server I run into difficulties multiple times, because there exist different versions of files with the same name, and there is usually no possibility to decide which one is the "correct" one. Documentation is very rare in this software segment.
My Maps -> viewtopic.php?t=12288
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Re: My Maps
Then what about not adding more stuff to the mismatch noise?Diego_HoF wrote: The version you can download here and in HoF forum is the correct one, i understand your worry, i hate the mismatches too....
If you edit a map put a version number in its name.
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Re: My Maps
Update:
Day 10: After some research of the cube, we discovered that it has some kind of mind after detecting some electricity pulses inside it... We dont know what can happend but for now the cube is calm. - Scientist
Day 20: AHHH, The Cube is vibrating!!!, the cube sent some cylinders to take over the mini cubes nearby. Walls appear in areas nearby and we are concern that this is just the beginning of something big, we dont know what the cube wants.
But for some reason the farest cubes are gatherting together, we can't predict whats gonna happen next - Scientist
FIX Version Changes:
-Added namespace
-Updated the bizzare dimension with walls movement and gravity up for better jumps to exits(looks weird but thats the idea)
-Update Corridors with walls to make areas less open and teleport more safe to passby.
-Changed the NitrogenZone to VacuumZone(no death message but this is the way i wanted players to die)
-Secret Areas and Teleporters Adjusted
-Added Jumpboots in bizzare Area
-Removed extra bookshelf(rectangle) in Mansion area
I'm gonna make some fixes to my first maps in order to improve them, but at the same time, i want to tell a story with this changes, not just make different versions just to change some stuff and done. Nah, when my 2nd version appears, it will have some of the original map with it.
No need to delete the 1st version, Enjoy and Download Both
Day 10: After some research of the cube, we discovered that it has some kind of mind after detecting some electricity pulses inside it... We dont know what can happend but for now the cube is calm. - Scientist
Day 20: AHHH, The Cube is vibrating!!!, the cube sent some cylinders to take over the mini cubes nearby. Walls appear in areas nearby and we are concern that this is just the beginning of something big, we dont know what the cube wants.
But for some reason the farest cubes are gatherting together, we can't predict whats gonna happen next - Scientist
FIX Version Changes:
-Added namespace
-Updated the bizzare dimension with walls movement and gravity up for better jumps to exits(looks weird but thats the idea)
-Update Corridors with walls to make areas less open and teleport more safe to passby.
-Changed the NitrogenZone to VacuumZone(no death message but this is the way i wanted players to die)
-Secret Areas and Teleporters Adjusted
-Added Jumpboots in bizzare Area
-Removed extra bookshelf(rectangle) in Mansion area
I'm gonna make some fixes to my first maps in order to improve them, but at the same time, i want to tell a story with this changes, not just make different versions just to change some stuff and done. Nah, when my 2nd version appears, it will have some of the original map with it.
No need to delete the 1st version, Enjoy and Download Both
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My Maps -> viewtopic.php?t=12288
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Re: My Maps
Update Version
The Area near the Pool got closed by windows blocks and it looks stronger that we think, so no problem to keep fighting here, the special area area isn't lost, we still detect it nearby thanks to a tracker we put there. But cant locate its entrance yet, we will keep searching. - Officer
FIX Version Changes:
-Added namespace
-Added External area for RX dogfights
-Added Turrets to help defend the flag plus 2 deemers(for fights or combos)
-Secret Area location adjusted cause of new external area
-Sniper area now has 2 reason to use, defend the base of foot enemies and ???
-Separaction of the Pool and External area
After some fights, the corridors used to flight were destroyed, and no longer can be use, that means our flag/reactor is vulnerable and others can easy attack, atleast the defense turrets are active to protect there, also we got some extra missles to use. - EnginnerThe Area near the Pool got closed by windows blocks and it looks stronger that we think, so no problem to keep fighting here, the special area area isn't lost, we still detect it nearby thanks to a tracker we put there. But cant locate its entrance yet, we will keep searching. - Officer
FIX Version Changes:
-Added namespace
-Added External area for RX dogfights
-Added Turrets to help defend the flag plus 2 deemers(for fights or combos)
-Secret Area location adjusted cause of new external area
-Sniper area now has 2 reason to use, defend the base of foot enemies and ???
-Separaction of the Pool and External area
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My Maps -> viewtopic.php?t=12288
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Re: My Maps
You can forget stupid turrets and other pawns in CTFGame - just look at log file after playing that map, EPIC have never used any such stuff in CTF maps - you might want to take in account some "stock" hints...
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Re: My Maps
I've been downloading these but I haven't tried any of them yet, Diego.
How's the bot-pathing?
How's the bot-pathing?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: My Maps
All my maps have bot support , go ahead and try themEvilGrins wrote:I've been downloading these but I haven't tried any of them yet, Diego.
How's the bot-pathing?
My Maps -> viewtopic.php?t=12288
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Re: My Maps
Update
To Liandri President
Sir, we have continue with the exploring of the pyramid and found some extra hints in a hidden mechanics controling the traps, for some reason some ruins appear nearby and pillars appear inside the hallways blocking some of the area, i dont know what else will find, but it looks this tomb is more that we think it is.
FIX Version Changes
-Added Namespace
-Update Textures in Pyramid
-Adjustment of Movers and traps
-Added Obstacles in hallways to fill
-Added Ruins area outside for pickups
-Central Area updated with solid walls
-Bot Pathing set by me(not the editor)
To Liandri President
Sir, we have continue with the exploring of the pyramid and found some extra hints in a hidden mechanics controling the traps, for some reason some ruins appear nearby and pillars appear inside the hallways blocking some of the area, i dont know what else will find, but it looks this tomb is more that we think it is.
FIX Version Changes
-Added Namespace
-Update Textures in Pyramid
-Adjustment of Movers and traps
-Added Obstacles in hallways to fill
-Added Ruins area outside for pickups
-Central Area updated with solid walls
-Bot Pathing set by me(not the editor)
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My Maps -> viewtopic.php?t=12288
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Re: My Maps
Yes, they did add turrets in CTF-High. Total 8 minigun-turrets, 4 in each base. But yes, those turrets do cause log errors.sektor2111 wrote:EPIC have never used any such stuff in CTF maps - you might want to take in account some "stock" hints...
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