sektor2111 wrote:Notes:
- XC Stuff do includes Unrealiable buffer exploit deal, timer-fix by using new server commandlet, several default engine flaws, fixing with a better version of PlayerCanSeeMe which has 2 major problems - unwrapped Player detection and stupid false result "back eye" crap, Collision problems are different set, automated file send from server at a higher speed than common game-play speed for downloading missing files, etc without to forget stuff from 451 way improved operational in default v436;
So, do you suggest:
451b + Update
ServerCrashFix v11
unreliable-adv-patch
Am I missing something?
sektor2111 wrote:
- Do not forget Core.INT manual patch;
Didn't know about this! Thank you
sektor2111 wrote:
- BonusPacks except 2nd;
I know: beware the wrong de.u. Thank you
sektor2111 wrote:
- File Credits.utx against mismatching;
You just don't use the dedicated server's utx file? I need to use the one in that thread in Unrealadmin?
sektor2111 wrote:
- Removing those place-holder files having around 2 Kb with normal UT files if you have such default setup;
What files? You lost me here
sektor2111 wrote:
- WebAdmin - not sure if this do helps and not only mooing trash in console when Bots are in game - why should I have this if server is set properly and it do works just fine ? I'm not changing server daily I just have 4 servers using the same resource files and I start the one desired in that moment without switching games all time - I think is useless and a gate for web exploits;
Maybe I will start it when using
sektor2111 wrote:
- MapVoteUL2.0 doesn't include a crash fix when are loaded more than 1500 - 1700 maps and neither monster Skaarj random issues (in case of monster gaming);
So better use classic MapvoleLA13?
sektor2111 wrote:
- saving logs batch setup for future watching and debugging sudden problems which might occur;
- A bit of advertisement ?
Thanks for this ideas
And don't worry JackGriffin, I think to know enough players
![Tongue :tongue:](./images/smilies/Zunge.gif)