how to fix the endgame sliding player bug?

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OwYeaW
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Joined: Fri Jan 09, 2015 4:24 pm

how to fix the endgame sliding player bug?

Post by OwYeaW »

yo guys, i would like to know how to fix this "sliding player bug"

this "sliding player bug" appears when the game has ended, every player that is not controlled by you, will slide horizontally until they get stuck in walls etc
now, ive seen this happening in many gametypes, so i guess this is a bug in the original UT code?

i would like to have all players frozen in their positions when the game has ended
any ideas on how to fix this bug?
Terraniux
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Re: how to fix the endgame sliding player bug?

Post by Terraniux »

Good topic. I find it also highly annoying. Although it brings sometimes funny moments, falling in lava or water. :lol2:
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Barbie
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Re: how to fix the endgame sliding player bug?

Post by Barbie »

In most cases this avoids that Game-End-Gliding-Player in my server:

Code: Select all

function bool SetEndCams(string Reason) {
...
	for (P = Level.PawnList; P != None; P = P.nextPawn)
	{
		// remove velocity and freeze player:
		P.Velocity = vect(0,0,0);
		P.Acceleration = vect(0,0,0);
		P.SetPhysics(PHYS_None);
		P.SetLocation(P.Location);

		if (P.bIsPlayer && ((BestPawn == None) || (P.PlayerReplicationInfo.Score > BestPawn.PlayerReplicationInfo.Score)))
			BestPawn = P;
	}
...
In theory the code "P.SetLocation(P.Location)" should have no effect; I did not test that.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
OwYeaW
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Posts: 81
Joined: Fri Jan 09, 2015 4:24 pm

Re: how to fix the endgame sliding player bug?

Post by OwYeaW »

Barbie wrote:

Code: Select all

function bool SetEndCams(string Reason) {
...
	for (P = Level.PawnList; P != None; P = P.nextPawn)
	{
		// remove velocity and freeze player:
		P.Velocity = vect(0,0,0);
		P.Acceleration = vect(0,0,0);
		P.SetPhysics(PHYS_None);
		P.SetLocation(P.Location);

		if (P.bIsPlayer && ((BestPawn == None) || (P.PlayerReplicationInfo.Score > BestPawn.PlayerReplicationInfo.Score)))
			BestPawn = P;
	}
...
thank you for your correct answer, this works as desired :tu:
Higor
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Joined: Sun Mar 04, 2012 6:47 pm

Re: how to fix the endgame sliding player bug?

Post by Higor »

Gonna include this in XC_Engine's script patcher... if I remember to.
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sektor2111
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Re: how to fix the endgame sliding player bug?

Post by sektor2111 »

And not only with bIsPlayer crap...