Bumping this for fun.
I went to check some of those maps which are "requiring" a MyLevel.* file which is not used and neither having a legit purpose as described in thread "lousy map archives" or such and the same story is described in another thread in order to confirm that hosting bullshit stuff for UT is a common habit for causing more pain to admins.
Else... this "NaPali" thing which is different from one map to another distracted me toward map called MH-MinesOfNapali and reworked into MH-UM-MinesOfNapali, using 16 PlayerStart actors (I wanna see 16 players there how nice are bugging each-other) and being a very easy map for Bots as well. We do not have only USELESS files coming with this archive but probably a PathNode is costing 1000$ so no one has money for adding these in maps.
Pretty disappointing in a way... here is archive
http://medor.no-ip.org/index.php?dir=Ma ... li.unr.zip - archive has 12 MB of a zip format containing junks not used by map.
Let's say the for a small MH party in the house, Bot can be used here:
[attachment=0]MH-MinesOfNapali_Rv19.7z[/attachment]
As dependencies we might have (from "original" archive):
- MonsterHunt.u - main file for MonsterHunt game;
- Digh.umx - music;
- Mayhem.umx - music;
- Texture used for custom counter (because I changed opening way for last door) as MyLevel it's in map, NOT OUTSIDE.
MHBotyman4 confirmed route to the end (not using here MonsterWayPoint actors) so it has full Bot support. PlayerStarts and some items are not connected to Navigation Network because... we don't need more useless data in map
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