The most RiDiCuLoUs Mapping Contest!
-
- Godlike
- Posts: 6460
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
-
- Adept
- Posts: 302
- Joined: Wed Nov 09, 2016 1:48 am
Re: The most RiDiCuLoUs Mapping Contest!
Also, do we have to use vanilla monsters (I assume scripted pawns) or can we code our own? What is the definition of monster in this case? Would UTDMT or a RTNP ScoutShip (if programmed properly) count?
EDIT:
With the 'Jupiter' map that I asked about size constraints, I think it would be cool to have a RTNP ScoutShip or Blimp of some kind going around the tower blowing players to hell. But I wont bother if the map is too big and just release it as a stand alone map.
EDIT:
With the 'Jupiter' map that I asked about size constraints, I think it would be cool to have a RTNP ScoutShip or Blimp of some kind going around the tower blowing players to hell. But I wont bother if the map is too big and just release it as a stand alone map.
Signature goes here.
-
- Godlike
- Posts: 10294
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: The most RiDiCuLoUs Mapping Contest!
A scripted pawn that is capable of harming players.
Hey, if you've got your own custom monsters, I've no objections.
That's okay, the playable area isn't so big.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 10294
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: The most RiDiCuLoUs Mapping Contest!
Just a quick reminder... time is running out. This contest ends January 1st, 2021!
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Inhuman
- Posts: 988
- Joined: Tue Feb 12, 2008 5:57 pm
- Personal rank: Low Poly Freak
Re: The most RiDiCuLoUs Mapping Contest!
oh, plenty of time, I like it!Just a quick reminder... time is running out. This contest ends January 1st, 2021!
-
- Adept
- Posts: 302
- Joined: Wed Nov 09, 2016 1:48 am
Re: The most RiDiCuLoUs Mapping Contest!
Pulled this out of my butt in about 5 hours when I remembered the cut off was coming up.
I'm still faffing about with custom code for Jupiter, may need another year to finalise it...
I'm still faffing about with custom code for Jupiter, may need another year to finalise it...
You do not have the required permissions to view the files attached to this post.
Signature goes here.
-
- Godlike
- Posts: 10294
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: The most RiDiCuLoUs Mapping Contest!
Ran into a wee problem...
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3760
- Joined: Sat Sep 12, 2015 8:46 pm
Re: The most RiDiCuLoUs Mapping Contest!
Looks like a renderer issue so switch to OpenGL or D3D9/10/11 and try the map again.
-
- Adept
- Posts: 302
- Joined: Wed Nov 09, 2016 1:48 am
Re: The most RiDiCuLoUs Mapping Contest!
Yep, that is addressed in the ReadMe, use OpenGL, D3D8+ may fix it too.
Signature goes here.
-
- Godlike
- Posts: 3760
- Joined: Sat Sep 12, 2015 8:46 pm
Re: The most RiDiCuLoUs Mapping Contest!
As ExpEM indicates, the Readme says "-The screenshots for the level are too large for the D3d renderer and will crash UT[436] - Running UT with OpenGL Renderer will fix this."
It is a good idea to switch permanently to D3D9 or higher as you will get improved graphics as well as avoiding the error you've now encountered. You can alternate between D3D9+ and OpenGL if you wish as they render things slightly differently and some maps work best with OpenGL rather than D3D9+ or vice versa.
-
- Masterful
- Posts: 717
- Joined: Mon Jan 05, 2009 8:08 pm
- Personal rank: Banished member
Re: The most RiDiCuLoUs Mapping Contest!
If I read the first post right that means I still have approx 2 months?
This member can only post when permitted.
-
- Godlike
- Posts: 10294
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: The most RiDiCuLoUs Mapping Contest!
That is what I use but I don't like switching my settings for every other map I play.
Contest ends on January 1st of next year.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3760
- Joined: Sat Sep 12, 2015 8:46 pm
Re: The most RiDiCuLoUs Mapping Contest!
The error message indicates you are using D3D rather than D3D9. There's no particular reason to change from D3D9 (except to try OpenGL sometimes perhaps).
-
- Godlike
- Posts: 10294
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: The most RiDiCuLoUs Mapping Contest!
Hmmm... I'll doublecheck.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 6460
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: The most RiDiCuLoUs Mapping Contest!
Check if this one it's crashing D3D render because of screenshot.
You do not have the required permissions to view the files attached to this post.