Not to sound unappreciative but most of these packages you are posting fixes for secktor2111 has already done work for these. Maybe ask him before you start posting. He just hasn't released them unlike what you are doing.
SC]-[WARTZ_{HoF} wrote: ↑Mon Apr 19, 2021 7:39 amNot to sound unappreciative but most of these packages you are posting fixes for secktor2111 has already done work for these. Maybe ask him before you start posting.
At the very least, use this forum's search function to see if someone's posted on this stuff before.
Mmmm... I don't think this matters anymore, there are already X versions of this package. Perhaps I'm interested by those with zero errors... and that crap BigFace colliding normally. Maybe that effect from bEightball removed because that is BotPack's junk. Last time I couldn't conform a good version because a new effect fixed will need a new class - unknown in previous generation so it's all mismatching spree, and there are multiple versions everywhere - Conformed to which one ?
Either way... I can help all players providing cache versions and instructions if someone will send me ALL BPak files known on UT planet - only cache versions will prevent the pain caused by mismatches... For doing this I only need some time because I don't know how UT generates cache content for triggering these functions and then I have to operate them one by one...
Also the Sniper Rifle is bugged: on every shot your health decreases about 100, and if your health modulo 100 is not zero, your health can go below 0 without dying.
And I changed something in the BBioRifle so I suspect there are bugs or heavy Access Nones, too.
"If Origin not in center it be not in center." --Buggie
Barbie wrote: ↑Mon Apr 19, 2021 7:02 pm
Also the Sniper Rifle is bugged: on every shot your health decreases about 100, and if your health modulo 100 is not zero, your health can go below 0 without dying.
Fixed in fix3.
Barbie wrote: ↑Mon Apr 19, 2021 7:02 pm
And I changed something in the BBioRifle so I suspect there are bugs or heavy Access Nones, too.
Not see any, but I use bpak.u from your server, so possible with your changes, IDK.
Or you talk about something fixed in fix1, There be many things from Bio stuff.
Barbie wrote: ↑Mon Apr 19, 2021 7:02 pm
And I changed something in the BBioRifle so I suspect there are bugs or heavy Access Nones, too.
Not see any, but I use bpak.u from your server, so possible with your changes, IDK.
On BarbiesWorld "BBioGlob" is replaced by "BBioGlobSB". log spam with original bPack
UnrealTournament.log wrote:ScriptWarning: BBioSplash Autoplay.BBioSplash2 (Function bpak.BBioGel.Flying.HitWall:0035) PlayAnim: Sequence 'Hit' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob3 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob6 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob8 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob1 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioSplash Autoplay.BBioSplash4 (Function bpak.BBioGel.Flying.HitWall:0035) PlayAnim: Sequence 'Hit' not found in Mesh 'Soldier'
ScriptWarning: BBioSplash Autoplay.BBioSplash3 (Function bpak.BBioGel.Flying.HitWall:0035) PlayAnim: Sequence 'Hit' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob15 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob2 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioGlob Autoplay.BBioGlob17 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioSplash Autoplay.BBioSplash3 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioSplash Autoplay.BBioSplash4 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
ScriptWarning: BBioSplash Autoplay.BBioSplash1 (Function bpak.BBioGel.Flying.HitWall:0035) PlayAnim: Sequence 'Hit' not found in Mesh 'Soldier'
"If Origin not in center it be not in center." --Buggie
Barbie wrote: ↑Mon Apr 19, 2021 7:43 pm
On BarbiesWorld "BBioGlob" is replaced by "BBioGlobSB".
Buggie wrote: ↑Mon Apr 19, 2021 7:35 pm
Or you talk about something fixed in fix1, There be many things from Bio stuff.
Buggie wrote: ↑Mon Apr 19, 2021 7:02 am
Log: BBioSplash DM-1on1-Deck16][.BBioSplash1 (Function BPak.BBioGel.Flying.HitWall:0035) PlayAnim: Sequence 'Hit' not found in Mesh 'Soldier'
Log: BBioGlob DM-1on1-Deck16][.BBioGlob0 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0055) PlayAnim: Sequence 'Slide' not found in Mesh 'Soldier'
Log: BBioSplash DM-1on1-Deck16][.BBioSplash0 (Function Botpack.UT_BioGel.OnSurface.CheckSurface:0036) PlayAnim: Sequence 'Drip' not found in Mesh 'Soldier'
Log for first fix collected on practice session with original bpak.
MiniLord doesn't call Killed chain - collision is screwed up. Why would have 8000 health ?
BigFace is a mess, Brains_None - collision radius 64 height 110 - health 50000.
Nothing fixed at BSniperRifle. Indeed I think I forgot it too, maybe because I don't use any map with this thing...
At least in 2021 I know what I have to do if such a map will wake up my interest for it. Excuse me but BPak is trash in all the way.
This package has many issues and several different modifications that contain different fixes (and also different default Health for Pawns)... It would be nice to gather all of those fixes together into one package.
BigFace definitely needs a fix for collision size. Probably, optimal collision radius/height should be 224/72 (instead of 64/110).
Also, OMG needs a fix for its projectiles' Instigator==None issue.
Eternity wrote: ↑Wed Apr 21, 2021 6:51 am
BigFace definitely needs a fix for collision size. Probably, optimal collision radius/height should be 224/72 (instead of 64/110).
Actually is too big not too small . And it goes dumber this way, never performing an alarm or patrol because all data required for navigation is 70 × 70. At said collision it was blocking spots, if is bigger goes worst and won't match aspect at all. Those making these monsters did not even know what to do with them. In smarter MH versions where MonsterShadow whatever can be clearly seen, you can figure that these "pawns" are "making Night" around them as dumb as they are set. That collision is plain stupid.
Eternity wrote: ↑Wed Apr 21, 2021 6:51 am
Also, OMG needs a fix for its projectiles' Instigator==None issue.